---
title: Anna in a dark room shines a torch at a slowly spinning ball with a… — Day and night · tree and pragmatics
description: Anna in a dark room shines a torch at a slowly spinning ball with a sticker on it. What happens to the sticker? Test 2 of lesson 1 «Day and night» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · Day and night

<!-- .ven lang=en -->
Anna in a dark room shines a torch at a slowly spinning ball with a sticker on it. What happens to the sticker?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** Anna · **What happens:** shine, spin, happen · **To what, where:** torch, spinning ball

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This is test 2 of lesson 1 «Day and night» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/1-day-and-night/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Anna in a dark room shines a torch at a slowly spinning ball with a sticker on it.

```conllu
# sent_id = question:world:1-day-and-night:t2:1
# text = Anna in a dark room shines a torch at a slowly spinning ball with a sticker on it.
1	Anna	Anna	PROPN	NNP	Number=Sing	6	nsubj	_	_
2	in	in	ADP	IN	_	5	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	dark	dark	ADJ	JJ	Degree=Pos	5	amod	_	_
5	room	room	NOUN	NN	Number=Sing	1	nmod	_	_
6	shines	shine	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	torch	torch	NOUN	NN	Number=Sing	6	obj	_	_
9	at	at	ADP	IN	_	13	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
11	slowly	slowly	ADV	RB	_	12	advmod	_	_
12	spinning	spin	VERB	VBG	VerbForm=Ger	13	amod	_	_
13	ball	ball	NOUN	NN	Number=Sing	8	nmod	_	_
14	with	with	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	sticker	sticker	NOUN	NN	Number=Sing	13	nmod	_	_
17	on	on	ADP	IN	_	18	case	_	_
18	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	16	nmod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shine** | present | Anna in a dark room | a torch |  | a spinning ball with a sticker on sticker |  |  | vn light\_emission-43.1 «NP V NP.theme»: agent=Agent torch=Theme |
| 2 | **spin** | gerund |  |  |  |  |  | slowly *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happens to the sticker?

```conllu
# sent_id = question:world:1-day-and-night:t2:2
# text = What happens to the sticker?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happens	happen	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	to	to	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	sticker	sticker	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
6	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present |  |  |  |  |  | to the sticker | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
It stays in the light all the time

```conllu
# sent_id = question:world:1-day-and-night:t2:o1:1
# text = It stays in the light all the time
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	light	light	NOUN	NN	Number=Sing	2	obl	_	_
6	all	all	DET	PDT	PronType=Tot	8	det:predet	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	time	time	NOUN	NN	Number=Sing	2	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay** | present | It |  |  | the light | time |  | vn exist-47.1 «NP V PP.location»: agent=Theme in light=Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
It lights up only when the ball stops

```conllu
# sent_id = question:world:1-day-and-night:t2:o2:1
# text = It lights up only when the ball stops
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	lights	light	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	up	up	ADP	RP	_	2	compound:prt	_	_
4	only	only	ADV	RB	_	8	advmod	_	_
5	when	when	ADV	WRB	PronType=Int	8	advmod	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	ball	ball	NOUN	NN	Number=Sing	8	nsubj	_	_
8	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **light up** | present | It |  |  |  |  |  | vn preparing-26.3-1 «NP V NP»: agent=Agent |
| 2 | **stop** | present | the ball |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 3 {#o3}

<!-- .ven lang=en -->
It stays in the shadow all the time

```conllu
# sent_id = question:world:1-day-and-night:t2:o3:1
# text = It stays in the shadow all the time
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	shadow	shadow	NOUN	NN	Number=Sing	2	obl	_	_
6	all	all	DET	PDT	PronType=Tot	8	det:predet	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	time	time	NOUN	NN	Number=Sing	2	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stay** | present | It |  |  | the shadow | time |  | vn exist-47.1 «NP V PP.location»: agent=Theme in shadow=Location |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
It passes into the light and then into the shadow again and again

```conllu
# sent_id = question:world:1-day-and-night:t2:o4:1
# text = It passes into the light and then into the shadow again and again
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	passes	pass	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	into	into	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	light	light	NOUN	NN	Number=Sing	2	obl	_	_
6	and	and	CCONJ	CC	_	10	cc	_	_
7	then	then	ADV	RB	PronType=Dem	10	advmod	_	_
8	into	into	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	shadow	shadow	NOUN	NN	Number=Sing	5	conj	_	_
11	again	again	ADV	RB	_	2	advmod	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	again	again	ADV	RB	_	11	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pass** | present | It |  |  | the light and the shadow | again |  | vn escape-51.1-1-3 «NP V PP.initial\_location»: agent=Theme into light=Initial\_Location |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Day and night, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/world/1-day-and-night/t1/)
- next →: [Day and night, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/world/1-day-and-night/t3/)
- ↑ back to [Day and night](https://md.mova.elamur.ai/free/en/corpora/questions/world/1-day-and-night/)

