---
title: Priya: "You can feel it? Bestie, that's not data, that's a mood." Wh… — Loot boxes, streaks and the sunk cost · tree and pragmatics
description: Priya: "You can feel it? Bestie, that's not data, that's a mood." What does "bestie" mean? Test 10 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wro
---

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# Test 10 · ★ · Loot boxes, streaks and the sunk cost

<!-- .ven lang=en -->
Priya: "You can feel it? Bestie, that's not data, that's a mood." What does "bestie" mean?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Priya, that, bestie · **What happens:** feel, not be, be, mean · **To what, where:** it, data, mood

<!-- .vabout -->
This is test 10 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/172-loot-boxes-streaks-and-the-sunk-cost/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Priya: "You can feel it?

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:1
# text = Priya: "You can feel it?
1	Priya	Priya	PROPN	NNP	Number=Sing	6	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	6	punct	_	_
3	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
4	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	feel	feel	VERB	VB	VerbForm=Inf	0	root	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obj	_	SpaceAfter=No
8	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** *in a quote* | can | Priya | it |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent it=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Bestie, that's not data, that's a mood."

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:2
# text = Bestie, that's not data, that's a mood."
1	Bestie	Bestie	PROPN	NNP	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	6	punct	_	_
3	that	that	PRON	DT	Number=Sing|PronType=Dem	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	data	data	NOUN	NN	Number=Sing	1	appos	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	that	that	PRON	DT	Number=Sing|PronType=Dem	11	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	mood	mood	NOUN	NN	Number=Sing	1	appos	_	SpaceAfter=No
12	.	.	PUNCT	.	_	11	punct	_	SpaceAfter=No
13	"	"	PUNCT	''	_	11	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | present | that | data |  |  |  |  | tree rules |
| 2 | **is a** | present | that | a mood |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* What does "bestie" mean?

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:3
# text = What does "bestie" mean?
1	What	what	PRON	WP	PronType=Int	6	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	_
3	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	bestie	bestie	NOUN	NN	Number=Sing	6	nsubj	_	SpaceAfter=No
5	"	"	PUNCT	''	_	4	punct	_	_
6	mean	mean	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
7	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present · do-support | bestie |  |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent what=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
A boss in the game

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:o1:1
# text = A boss in the game
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boss	boss	NOUN	NN	Number=Sing	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
The best drop

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:o2:1
# text = The best drop
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	best	good	ADJ	JJS	Degree=Sup	3	amod	_	_
3	drop	drop	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
Best player

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:o3:1
# text = Best player
1	Best	good	ADJ	JJS	Degree=Sup	2	amod	_	_
2	player	player	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Best friend

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t10:o4:1
# text = Best friend
1	Best	good	ADJ	JJS	Degree=Sup	2	amod	_	_
2	friend	friend	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Loot boxes, streaks and the sunk cost, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t9/)
- next →: [Loot boxes, streaks and the sunk cost, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t11/)
- ↑ back to [Loot boxes, streaks and the sunk cost](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/)

