---
title: His older sister: "Mate, that's how you lose £40 instead of £20." Wh… — Loot boxes, streaks and the sunk cost · tree and pragmatics
description: His older sister: "Mate, that's how you lose £40 instead of £20." What would happen if Sam stopped now? Test 4 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's ch
---

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# Test 4 · ★ · Loot boxes, streaks and the sunk cost

<!-- .ven lang=en -->
His older sister: "Mate, that's how you lose £40 instead of £20." What would happen if Sam stopped now?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 1 · wrong ✗ · **Who acts:** that, older sister, Sam · **What happens:** be, lose, happen, stop

<!-- .vabout -->
This is test 4 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/172-loot-boxes-streaks-and-the-sunk-cost/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* His older sister: "Mate, that's how you lose £40 instead of £20."

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:1
# text = His older sister: "Mate, that's how you lose £40 instead of £20."
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
2	older	old	ADJ	JJR	Degree=Cmp	3	amod	_	_
3	sister	sister	NOUN	NN	Number=Sing	12	nsubj	_	SpaceAfter=No
4	:	:	PUNCT	:	_	3	punct	_	_
5	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
6	Mate	mate	NOUN	NN	Number=Sing	3	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	that	that	PRON	DT	Number=Sing|PronType=Dem	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	how	how	ADV	WRB	PronType=Int	12	advmod	_	_
11	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	_
12	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	£	£	SYM	$	_	12	obj	_	SpaceAfter=No
14	40	40	NUM	CD	NumForm=Digit|NumType=Card	13	nummod	_	_
15	instead	instead	ADV	RB	ExtPos=ADP	17	case	_	_
16	of	of	ADP	IN	_	15	fixed	_	_
17	£	£	SYM	$	_	13	nmod	_	SpaceAfter=No
18	20	20	NUM	CD	NumForm=Digit|NumType=Card	17	nummod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	12	punct	_	SpaceAfter=No
20	"	"	PUNCT	''	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | that |  |  |  |  | how *property* | tree rules |
| 2 | **lose** *in a quote* | present | His older sister and Mate |  |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent £=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would happen if Sam stopped now?

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:2
# text = What would happen if Sam stopped now?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	6	mark	_	_
5	Sam	Sam	PROPN	NNP	Number=Sing	6	nsubj	_	_
6	stopped	stop	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	_
7	now	now	ADV	RB	PronType=Dem	6	advmod	_	SpaceAfter=No
8	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **stop** *a condition, not said to happen* | past | Sam |  |  |  | now |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
He would lose no more than the £20 already gone

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:o1:1
# text = He would lose no more than the £20 already gone
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	lose	lose	VERB	VB	VerbForm=Inf	0	root	_	_
4	no	no	ADV	RB	_	5	advmod	_	_
5	more	more	ADJ	JJR	Degree=Cmp	3	obj	_	_
6	than	than	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	£	£	SYM	$	_	5	obl	_	SpaceAfter=No
9	20	20	NUM	CD	NumForm=Digit|NumType=Card	8	nummod	_	_
10	already	already	ADV	RB	_	11	advmod	_	_
11	gone	go	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | would | He | more |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent more=Eventuality |
| 2 | **go** | participle | He *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
He would lose the £20 he already spent all over again

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:o2:1
# text = He would lose the £20 he already spent all over again
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	lose	lose	VERB	VB	VerbForm=Inf	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	£	£	SYM	$	_	3	obj	_	SpaceAfter=No
6	20	20	NUM	CD	NumForm=Digit|NumType=Card	5	nummod	_	_
7	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
8	already	already	ADV	RB	_	9	advmod	_	_
9	spent	spend	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	acl:relcl	_	_
10	all	all	ADV	RB	_	11	advmod	_	_
11	over	over	ADV	RB	_	9	advmod	_	_
12	again	again	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | would | He |  |  |  | again |  | vn succeed-74-3-1 «NP V NP»: agent=Agent £=Eventuality |
| 2 | **spend** | past | he |  |  |  |  | over *property* | vn consume-66-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
He would get a free legendary skin for being loyal

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:o3:1
# text = He would get a free legendary skin for being loyal
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	get	get	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
5	free	free	ADJ	JJ	Degree=Pos	7	amod	_	_
6	legendary	legendary	ADJ	JJ	Degree=Pos	7	amod	_	_
7	skin	skin	NOUN	NN	Number=Sing	3	obj	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	10	cop	_	_
10	loyal	loyal	ADJ	JJ	Degree=Pos	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | would | He | a free legendary skin |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer skin=Stimulus |
| 2 | **is** | gerund |  |  |  |  |  | loyal *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
The game would notice and refund all of his money

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t4:o4:1
# text = The game would notice and refund all of his money
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	notice	notice	VERB	VB	VerbForm=Inf	0	root	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	refund	refund	VERB	VB	VerbForm=Inf	4	conj	_	_
7	all	all	DET	DT	PronType=Tot	6	obj	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
10	money	money	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **notice** | would | the game |  |  |  |  |  | vn see-30.1-1 «NP V S\_ING»: agent=Experiencer |
| 2 | **refund** | infinitive | the game *not said here* | all |  |  |  |  | vn give-13.1 «NP V NP»: agent=Agent all=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Loot boxes, streaks and the sunk cost, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t3/)
- next →: [Loot boxes, streaks and the sunk cost, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t5/)
- ↑ back to [Loot boxes, streaks and the sunk cost](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/)

