---
title: Mum: "Paying money and hoping for a prize? Call it a surprise all yo… — Loot boxes, streaks and the sunk cost · tree and pragmatics
description: Mum: "Paying money and hoping for a prize? Call it a surprise all you like, it's still a gamble, sweetheart." What is she saying? Test 7 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and
---

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# Test 7 · ★ · Loot boxes, streaks and the sunk cost

<!-- .ven lang=en -->
Mum: "Paying money and hoping for a prize? Call it a surprise all you like, it's still a gamble, sweetheart." What is she saying?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Mum, you, money · **What happens:** pay, hope, call, like, be, say · **To what, where:** money, gamble · **Speech:** someone speaks here

<!-- .vabout -->
This is test 7 · ★ of lesson 172 «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/172-loot-boxes-streaks-and-the-sunk-cost/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mum: "Paying money and hoping for a prize?

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:1
# text = Mum: "Paying money and hoping for a prize?
1	Mum	mum	NOUN	NN	Number=Sing	4	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	Paying	pay	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
5	money	money	NOUN	NN	Number=Sing	4	obj	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	hoping	hope	VERB	VBG	Tense=Pres|VerbForm=Part	4	conj	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	prize	prize	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
11	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** *in a quote* | gerund | Mum | money |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent money=Asset |
| 2 | **hope** *in a quote* | gerund | Mum *not said here* |  |  |  |  | for a prize | vn long-32.2 «NP V PP.theme»: agent=Pivot for prize=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Call it a surprise all you like, it's still a gamble, sweetheart."

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:2
# text = Call it a surprise all you like, it's still a gamble, sweetheart."
1	Call	call	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	surprise	surprise	NOUN	NN	Number=Sing	1	xcomp	_	_
5	all	all	ADV	RB	_	7	advmod	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	like	like	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	1	advcl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	13	punct	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
10	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
11	still	still	ADV	RB	_	13	advmod	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	gamble	gamble	NOUN	NN	Number=Sing	1	parataxis	_	SpaceAfter=No
14	,	,	PUNCT	,	_	15	punct	_	_
15	sweetheart	sweetheart	NOUN	NN	Number=Sing	13	conj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	13	punct	_	SpaceAfter=No
17	"	"	PUNCT	''	_	13	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **call** *speech: assert* | imperative | you *not said here* | money |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent it=Recipient |
| 2 | **like** | present | you |  |  |  |  | all *property* | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |
| 3 | **is a** | present | money | a gamble and sweetheart |  |  | still |  | tree rules |

<!-- .note -->
*Sentence 3:* What is she saying?

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:3
# text = What is she saying?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	saying	say	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present · progressive | Mum |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Changing the name doesn't change what it is

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:o1:1
# text = Changing the name doesn't change what it is
1	Changing	change	VERB	VBG	VerbForm=Ger	6	csubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	name	name	NOUN	NN	Number=Sing	1	obj	_	_
4	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux	_	SpaceAfter=No
5	n't	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	change	change	VERB	VB	VerbForm=Inf	0	root	_	_
7	what	what	PRON	WP	PronType=Int	6	ccomp	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | gerund |  | the name |  |  |  |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent name=Patient |
| 2 | **not** **change** | present · do-support | Changing |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |
| 3 | **is a** | present | name |  |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Loot boxes are free

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:o2:1
# text = Loot boxes are free
1	Loot	loot	NOUN	NN	Number=Sing	2	compound	_	_
2	boxes	box	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Loot boxes |  |  |  |  | free *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Surprises are always bad

```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:o3:1
# text = Surprises are always bad
1	Surprises	surprise	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	bad	bad	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Surprises |  |  |  |  | always, bad *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Gambling is only for adults with bank cards, so this can't be gambling

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:world:172-loot-boxes-streaks-and-the-sunk-cost:t7:o4:1
# text = Gambling is only for adults with bank cards, so this can't be gambling
1	Gambling	gambling	NOUN	NN	Number=Sing	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	only	only	ADV	RB	_	5	advmod	_	_
4	for	for	ADP	IN	_	5	case	_	_
5	adults	adult	NOUN	NNS	Number=Plur	0	root	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	bank	bank	NOUN	NN	Number=Sing	8	compound	_	_
8	cards	card	NOUN	NNS	Number=Plur	5	nmod	_	SpaceAfter=No
9	,	,	PUNCT	,	_	15	punct	_	_
10	so	so	ADV	RB	_	15	advmod	_	_
11	this	this	PRON	DT	Number=Sing|PronType=Dem	15	nsubj	_	_
12	ca	can	AUX	MD	VerbForm=Fin	15	aux	_	SpaceAfter=No
13	n't	not	PART	RB	Polarity=Neg	15	advmod	_	_
14	be	be	AUX	VB	VerbForm=Inf	15	cop	_	_
15	gambling	gambling	NOUN	NN	Number=Sing	5	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Gambling |  |  |  |  | for adults and gambling; with bank cards | tree rules |
| 2 | **not** **is a** | can | this | gambling |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Loot boxes, streaks and the sunk cost, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t6/)
- next →: [Loot boxes, streaks and the sunk cost, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/t8/)
- ↑ back to [Loot boxes, streaks and the sunk cost](https://md.mova.elamur.ai/free/en/corpora/questions/world/172-loot-boxes-streaks-and-the-sunk-cost/)

