---
title: Select the response consistent with the established facts concerning… — "The game is rigged because I lost" · tree and pragmatics
description: Select the response consistent with the established facts concerning information available to players in chess. Exam question 2 of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option
---

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# Exam question 2 · "The game is rigged because I lost"

<!-- .ven lang=en -->
Select the response consistent with the established facts concerning information available to players in chess.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you, established facts · **What happens:** select, establish, concern · **To what, where:** response, information

<!-- .vabout -->
This is exam question 2 of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/173-the-game-is-rigged-because-i-lost/#e2).

## The question {#question}

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:e2:1
# text = Select the response consistent with the established facts concerning information available to players in chess.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	1	xcomp	_	_
5	with	with	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	facts	fact	NOUN	NNS	Number=Plur	4	obl	_	_
9	concerning	concern	VERB	VBG	VerbForm=Ger	8	acl	_	_
10	information	information	NOUN	NN	Number=Sing	9	obj	_	_
11	available	available	ADJ	JJ	Degree=Pos	10	amod	_	_
12	to	to	ADP	IN	_	13	case	_	_
13	players	player	NOUN	NNS	Number=Plur	11	obl	_	_
14	in	in	ADP	IN	_	15	case	_	_
15	chess	chess	NOUN	NN	Number=Sing	13	nmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  | consistent *property* | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **concern** | gerund | the established facts *not said here* | information |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus information=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Both players can observe the entire board at all times

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:e2:o1:1
# text = Both players can observe the entire board at all times
1	Both	both	DET	DT	PronType=Tot	2	det	_	_
2	players	player	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
4	observe	observe	VERB	VB	VerbForm=Inf	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	entire	entire	ADJ	JJ	Degree=Pos	7	amod	_	_
7	board	board	NOUN	NN	Number=Sing	4	obj	_	_
8	at	at	ADP	IN	_	10	case	_	_
9	all	all	DET	DT	PronType=Tot	10	det	_	_
10	times	time	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **observe** | can | both players | the entire board |  |  | time |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic |

### Option 2 {#o2}

<!-- .ven lang=en -->
Only the computer can observe the entire board

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:e2:o2:1
# text = Only the computer can observe the entire board
1	Only	only	ADV	RB	_	3	advmod	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	computer	computer	NOUN	NN	Number=Sing	5	nsubj	_	_
4	can	can	AUX	MD	VerbForm=Fin	5	aux	_	_
5	observe	observe	VERB	VB	VerbForm=Inf	0	root	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	entire	entire	ADJ	JJ	Degree=Pos	8	amod	_	_
8	board	board	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **observe** | can | the computer | the entire board |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent board=Topic |

### Option 3 {#o3}

<!-- .ven lang=en -->
The human player's moves are hidden

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:e2:o3:1
# text = The human player's moves are hidden
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	human	human	ADJ	JJ	Degree=Pos	3	amod	_	_
3	player	player	NOUN	NN	Number=Sing	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	moves	move	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
7	hidden	hide	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | present · passive |  | the human player's moves |  |  |  |  | vn concealment-16-1 «NP V NP»: subject=Patient |
| 2 | **move** |  | the human player |  |  |  |  |  | nom move «act intransitive»: poss=agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
The computer's pieces are concealed from the human player until they move

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:e2:o4:1
# text = The computer's pieces are concealed from the human player until they move
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	computer	computer	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	pieces	piece	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	concealed	conceal	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	from	from	ADP	IN	_	10	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	human	human	ADJ	JJ	Degree=Pos	10	amod	_	_
10	player	player	NOUN	NN	Number=Sing	6	obl	_	_
11	until	until	SCONJ	IN	_	13	mark	_	_
12	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	13	nsubj	_	_
13	move	move	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **conceal** | present · passive |  | the computer's pieces |  | the human player |  |  | vn concealment-16 «NP V NP PP.beneficiary»: subject=Patient from player=Beneficiary |
| 2 | **move** | present | pieces *= piece* |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: ["The game is rigged because I lost", exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/e1/)
- next →: ["The game is rigged because I lost", exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/e3/)
- ↑ back to ["The game is rigged because I lost"](https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/)

