---
title: Mum: "Oscar, you can see all ITS moves too. That's how chess works,… — "The game is rigged because I lost" · tree and pragmatics
description: Mum: "Oscar, you can see all ITS moves too. That's how chess works, darling." What would really help Oscar win? Test 5 · ★★ of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mo
---

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# Test 5 · ★★ · "The game is rigged because I lost"

<!-- .ven lang=en -->
Mum: "Oscar, you can see all ITS moves too. That's how chess works, darling." What would really help Oscar win?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** you, ITS, That, Oscar · **What happens:** see, move, be, help, win · **To what, where:** Oscar · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 · ★★ of lesson 173 «"The game is rigged because I lost"» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/173-the-game-is-rigged-because-i-lost/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mum: "Oscar, you can see all ITS moves too.

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:1
# text = Mum: "Oscar, you can see all ITS moves too.
1	Mum	mum	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	"	"	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	Oscar	Oscar	PROPN	NNP	Number=Sing	1	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	8	punct	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
7	can	can	AUX	MD	VerbForm=Fin	8	aux	_	_
8	see	see	VERB	VB	VerbForm=Inf	4	acl:relcl	_	_
9	all	all	DET	PDT	PronType=Tot	11	det:predet	_	_
10	ITS	its	PRON	PRP	Case=Nom|Person=2|PronType=Prs	11	nsubj	_	_
11	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	ccomp	_	_
12	too	too	ADV	RB	_	11	advmod	_	SpaceAfter=No
13	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** *in a quote* | can | you | Oscar *not said here* |  |  |  |  | tree rules |
| 2 | **move** *in a quote* | present | ITS *= it* |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* That's how chess works, darling."

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:2
# text = That's how chess works, darling."
1	That	that	PRON	DT	Number=Sing|PronType=Dem	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	how	how	ADV	WRB	PronType=Int	5	advmod	_	_
4	chess	chess	NOUN	NN	Number=Sing	5	nsubj	_	_
5	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	7	punct	_	_
7	darling	darling	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	7	punct	_	SpaceAfter=No
9	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | That |  |  |  |  | work *property* | tree rules |

<!-- .note -->
*Sentence 3:* What would really help Oscar win?

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:3
# text = What would really help Oscar win?
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
3	really	really	ADV	RB	_	4	advmod	_	_
4	help	help	VERB	VB	VerbForm=Inf	0	root	_	_
5	Oscar	Oscar	PROPN	NNP	Number=Sing	4	obj	_	_
6	win	win	VERB	VB	VerbForm=Inf	4	xcomp	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | would |  | Oscar |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent oscar=Beneficiary clause=Theme |
| 2 | **win** | infinitive | Oscar *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Covering up the computer's pieces so it can't see them coming

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:o1:1
# text = Covering up the computer's pieces so it can't see them coming
1	Covering	cover	VERB	VBG	Tense=Pres|VerbForm=Part	13	csubj	_	_
2	up	up	ADP	RP	_	1	compound:prt	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	computer	computer	NOUN	NN	Number=Sing	6	nmod:poss	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	pieces	piece	NOUN	NNS	Number=Plur	1	obj	_	_
7	so	so	ADV	RB	_	11	advmod	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
9	ca	can	AUX	MD	VerbForm=Fin	11	aux	_	SpaceAfter=No
10	n't	not	PART	RB	Polarity=Neg	11	advmod	_	_
11	see	see	VERB	VB	VerbForm=Inf	13	aux	_	_
12	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	11	obj	_	_
13	coming	come	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cover up** | gerund |  | the computer's pieces |  |  |  |  | vn fill-9.8-1 «NP V NP»: agent=Theme piece=Destination |
| 2 | **come** | infinitive | Covering |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Practice and learning simple tactics

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:o2:1
# text = Practice and learning simple tactics
1	Practice	practice	NOUN	NN	Number=Sing	0	root	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	learning	learn	VERB	VBG	VerbForm=Ger	1	conj	_	_
4	simple	simple	ADJ	JJ	Degree=Pos	5	amod	_	_
5	tactics	tactic	NOUN	NNS	Number=Plur	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | gerund |  | simple tactics |  |  |  |  | vn learn-14-2-1 «NP V NP»: agent=Agent tactic=Topic |

### Option 3 {#o3}

<!-- .ven lang=en -->
A different board colour

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:o3:1
# text = A different board colour
1	A	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
2	different	different	ADJ	JJ	Degree=Pos	4	amod	_	_
3	board	board	NOUN	NN	Number=Sing	4	compound	_	_
4	colour	colour	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Playing faster

```conllu
# sent_id = question:world:173-the-game-is-rigged-because-i-lost:t5:o4:1
# text = Playing faster
1	Playing	play	VERB	VBG	VerbForm=Ger	0	root	_	_
2	faster	fast	ADV	RBR	Degree=Cmp	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund |  |  |  |  |  | fast *property* | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: ["The game is rigged because I lost", test 4](https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/t4/)
- next →: ["The game is rigged because I lost", test 6](https://md.mova.elamur.ai/free/en/corpora/questions/world/173-the-game-is-rigged-because-i-lost/t6/)
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