---
title: Select the response that is consistent with fair procedure in respec… — Fighting fair: no straw men, no moving… · tree and pragmatics
description: Select the response that is consistent with fair procedure in respect of the rules of a game. Exam question 3 of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of ea
---

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# Exam question 3 · Fighting fair: no straw men, no moving goalposts, no eithe…

<!-- .ven lang=en -->
Select the response that is consistent with fair procedure in respect of the rules of a game.

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** you, response, game · **What happens:** select, be, respect, rule · **To what, where:** response, respect, rules

<!-- .vabout -->
This is exam question 3 of lesson 189 «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/#e3).

## The question {#question}

```conllu
# sent_id = question:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or:e3:1
# text = Select the response that is consistent with fair procedure in respect of the rules of a game.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	that	that	PRON	WDT	PronType=Rel	6	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	consistent	consistent	ADJ	JJ	Degree=Pos	3	acl:relcl	_	_
7	with	with	ADP	IN	_	9	case	_	_
8	fair	fair	ADJ	JJ	Degree=Pos	9	amod	_	_
9	procedure	procedure	NOUN	NN	Number=Sing	6	obl	_	_
10	in	in	ADP	IN	_	11	case	_	_
11	respect	respect	NOUN	NN	Number=Sing	6	obl	_	_
12	of	of	ADP	IN	_	14	case	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	rules	rule	NOUN	NNS	Number=Plur	11	nmod	_	_
15	of	of	ADP	IN	_	17	case	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	game	game	NOUN	NN	Number=Sing	14	nmod	_	SpaceAfter=No
18	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **is** | present | the response |  |  | respect of the rules of a game |  | with fair procedure; consistent *property* | tree rules |
| 3 | **respect** |  |  | the rules of a game |  |  |  |  | nom respect «cognition transitive»: of=patient |
| 4 | **rule** |  | a game |  |  |  |  |  | nom rule «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The rules are altered after every round

```conllu
# sent_id = question:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or:e3:o1:1
# text = The rules are altered after every round
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	rules	rule	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	altered	alter	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	after	after	ADP	IN	_	7	case	_	_
6	every	every	DET	DT	PronType=Tot	7	det	_	_
7	round	round	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **alter** | present · passive |  | the rules |  |  | after every round |  | vn other\_cos-45.4 «NP V NP.patient»: subject=Patient |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The rules are agreed before play, and any change applies from the next game

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or:e3:o2:1
# text = The rules are agreed before play, and any change applies from the next game
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	rules	rule	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	agreed	agree	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	before	before	ADP	IN	_	6	case	_	_
6	play	play	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	and	and	CCONJ	CC	_	11	cc	_	_
9	any	any	DET	DT	PronType=Ind	10	det	_	_
10	change	change	NOUN	NN	Number=Sing	11	nsubj	_	_
11	applies	apply	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
12	from	from	ADP	IN	_	15	case	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
14	next	next	ADJ	JJ	Degree=Pos	15	amod	_	_
15	game	game	NOUN	NN	Number=Sing	11	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **agree** *speech: agree* | present · passive |  | the rules |  |  | before play |  | vn correspond-36.1-1 «NP V S»: subject=Topic |
| 2 | **apply** | present | any change |  |  | the next game |  |  | vn use-105.1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
The rules may be altered by whichever player is losing

```conllu
# sent_id = question:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or:e3:o3:1
# text = The rules may be altered by whichever player is losing
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	rules	rule	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
3	may	may	AUX	MD	VerbForm=Fin	5	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	altered	alter	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	8	case	_	_
7	whichever	whichever	NOUN	NN	Number=Sing	8	compound	_	_
8	player	player	NOUN	NN	Number=Sing	5	obl	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
10	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **alter** | may · passive | whichever player | the rules |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent subject=Patient |
| 2 | **lose** | present · progressive | whichever player *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
The rules are determined by the loudest player

```conllu
# sent_id = question:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or:e3:o4:1
# text = The rules are determined by the loudest player
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	rules	rule	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	determined	determine	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	loudest	loud	ADJ	JJS	Degree=Sup	8	amod	_	_
8	player	player	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **determine** | present · passive | the loudest player | the rules |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent subject=Topic |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Fighting fair: no straw men, no moving…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/e2/)
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- ↑ back to [Fighting fair: no straw men, no moving goalposts, no either-or](https://md.mova.elamur.ai/free/en/corpora/questions/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/)

