---
title: In a class game, one boy keeps changing the rules so that he always… — People and society — communities, work… · tree and pragmatics
description: In a class game, one boy keeps changing the rules so that he always wins. What is wrong? Test 7 · ★ of lesson 58 «People and society — communities, work, money and rules» of the world course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Test 7 · ★ · People and society — communities, work, money and rules

<!-- .ven lang=en -->
In a class game, one boy keeps changing the rules so that he always wins. What is wrong?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** one boy, boy · **What happens:** keep, change, win, be · **To what, where:** class game, rules

<!-- .vabout -->
This is test 7 · ★ of lesson 58 «People and society — communities, work, money and rules» of the world course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/world/58-people-and-society/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a class game, one boy keeps changing the rules so that he always wins.

```conllu
# sent_id = question:world:58-people-and-society:t7:1
# text = In a class game, one boy keeps changing the rules so that he always wins.
1	In	in	ADP	IN	_	4	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	class	class	NOUN	NN	Number=Sing	4	compound	_	_
4	game	game	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	4	punct	_	_
6	one	one	NUM	CD	NumForm=Word|NumType=Card	7	nummod	_	_
7	boy	boy	NOUN	NN	Number=Sing	8	nsubj	_	_
8	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	changing	change	VERB	VBG	VerbForm=Ger	8	xcomp	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	rules	rule	NOUN	NNS	Number=Plur	9	obj	_	_
12	so	so	SCONJ	IN	ExtPos=SCONJ	16	mark	_	_
13	that	that	SCONJ	IN	_	12	fixed	_	_
14	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	_
15	always	always	ADV	RB	PronType=Tot	16	advmod	_	_
16	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	advcl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | present | one boy |  |  | a class game |  |  | tree rules |
| 2 | **change** | gerund | one boy *not said here* | the rules |  |  |  |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent rule=Patient |
| 3 | **win** | present | boy |  |  |  |  | always *property* | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is wrong?

```conllu
# sent_id = question:world:58-people-and-society:t7:2
# text = What is wrong?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | wrong *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Games should not have rules at all

```conllu
# sent_id = question:world:58-people-and-society:t7:o1:1
# text = Games should not have rules at all
1	Games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
5	rules	rule	NOUN	NNS	Number=Plur	4	obj	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	all	all	DET	DT	PronType=Tot	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **have** | should | Games | rules |  | all |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent rule=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
The other children should stop playing forever

```conllu
# sent_id = question:world:58-people-and-society:t7:o2:1
# text = The other children should stop playing forever
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	other	other	ADJ	JJ	Degree=Pos	3	amod	_	_
3	children	child	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	should	should	AUX	MD	VerbForm=Fin	5	aux	_	_
5	stop	stop	VERB	VB	VerbForm=Inf	0	root	_	_
6	playing	play	VERB	VBG	VerbForm=Ger	5	xcomp	_	_
7	forever	forever	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | should | the other children |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 2 | **play** | gerund | the other children *not said here* |  |  |  |  | forever *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
He is just better at the game

```conllu
# sent_id = question:world:58-people-and-society:t7:o3:1
# text = He is just better at the game
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	just	just	ADV	RB	_	4	advmod	_	_
4	better	good	ADJ	JJR	Degree=Cmp	0	root	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | He |  |  | the game |  | good *property* | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Rules must be the same for everyone to be fair

```conllu
# sent_id = question:world:58-people-and-society:t7:o4:1
# text = Rules must be the same for everyone to be fair
1	Rules	rule	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	must	must	AUX	MD	VerbForm=Fin	5	aux	_	_
3	be	be	AUX	VB	VerbForm=Inf	5	cop	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	same	same	ADJ	JJ	Degree=Pos	0	root	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	5	obl	_	_
8	to	to	PART	TO	_	10	mark	_	_
9	be	be	AUX	VB	VerbForm=Inf	10	cop	_	_
10	fair	fair	ADJ	JJ	Degree=Pos	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | must | Rules |  |  |  |  | for everyone; same *property* | tree rules |
| 2 | **is** | to-infinitive | Rules *not said here* |  |  |  |  | fair *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [People and society — communities, work…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/world/58-people-and-society/t6/)
- next →: [People and society — communities, work…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/world/58-people-and-society/t8/)
- ↑ back to [People and society — communities, work, money and rules](https://md.mova.elamur.ai/free/en/corpora/questions/world/58-people-and-society/)

