---
title: A jump scare is a sudden picture or loud sound meant to make you jum… — Scary films, nightmares and sad endings · tree and pragmatics
description: A jump scare is a sudden picture or loud sound meant to make you jump; it works even in cartoons and even when you know it is coming. Who acts: jump scare, you, scare. A sentence of the lesson «Scary films, nightmares and sad endings» of the adult life course of Mova's primary school with its depend
---

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# Scary films, nightmares and sad endings, sentence 15

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A jump scare is a sudden picture or loud sound meant to make you jump; it works even in cartoons and even when you know it is coming.

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**Who acts:** jump scare, you, scare · **What happens:** be, mean, make, jump, work, know · **To what, where:** sudden picture · **Speech:** someone speaks here

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This is a sentence of the lesson «Scary films, nightmares and sad endings» of the adult life course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (jump scare, you, scare), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:adult-life:056-scary-films-nightmares-and-sad-endings.lesson:15
# text = A jump scare is a sudden picture or loud sound meant to make you jump; it works even in cartoons and even when you know it is coming.
# source = school lesson (ours)
# course = adult-life
# lesson = 056-scary-films-nightmares-and-sad-endings.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	jump	jump	NOUN	NN	Number=Sing	3	compound	_	_
3	scare	scare	NOUN	NN	Number=Sing	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	sudden	sudden	ADJ	JJ	Degree=Pos	7	amod	_	_
7	picture	picture	NOUN	NN	Number=Sing	0	root	_	_
8	or	or	CCONJ	CC	_	10	cc	_	_
9	loud	loud	ADJ	JJ	Degree=Pos	10	amod	_	_
10	sound	sound	NOUN	NN	Number=Sing	7	conj	_	_
11	meant	mean	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	acl	_	Agree=R8-pos-agree|Haiku=7:acl|HaikuPos=VERB:VBD:Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin
12	to	to	PART	TO	_	13	mark	_	_
13	make	make	VERB	VB	VerbForm=Inf	11	xcomp	_	_
14	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	15	nsubj	_	_
15	jump	jump	VERB	VB	VerbForm=Inf	13	xcomp	_	Agree=R7-rel-agree|Haiku=13:ccomp|HaikuPos=VERB:VBP:Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin
16	;	;	PUNCT	,	_	18	punct	_	_
17	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
18	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	parataxis	_	_
19	even	even	ADV	RB	_	21	advmod	_	_
20	in	in	ADP	IN	_	21	case	_	_
21	cartoons	cartoon	NOUN	NNS	Number=Plur	18	obl	_	_
22	and	and	CCONJ	CC	_	26	cc	_	_
23	even	even	ADV	RB	_	26	advmod	_	_
24	when	when	ADV	WRB	PronType=Int	26	advmod	_	_
25	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	26	nsubj	_	_
26	know	know	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	18	conj	_	_
27	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	29	nsubj	_	_
28	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	29	aux	_	_
29	coming	come	VERB	VBG	Tense=Pres|VerbForm=Part	26	ccomp	_	_
30	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a jump scare | a sudden picture or loud sound |  |  |  |  | tree rules |
| 2 | **mean** | participle |  | a sudden picture or loud sound *not said here* |  |  |  |  | vn intend-61.2-1 «NP V S\_INF»: agent=Agent clause=Topic |
| 3 | **make** *not said to happen* | to-infinitive |  |  |  |  |  |  | tree rules |
| 4 | **jump** *not said to happen* | infinitive | you |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 5 | **work** | present | scare |  |  |  |  | in cartoons | vn employment-95.3 «NP V PP.theme»: agent=Agent in cartoon=Theme |
| 6 | **know** | present | you |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V S\_ING»: agent=Experiencer clause=Stimulus |
| 7 | **come** | present · progressive | scare |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:adult-life:056-scary-films-nightmares-and-sad-endings.lesson:15`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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