---
title: Some apps are built to hook you: an "AI friend" in a game that gets… — Strangers, hooks and too-perfect messages · tree and pragmatics
description: Some apps are built to hook you: an "AI friend" in a game that gets "sad" if you don't chat every day is using pretend feelings to keep you coming back. Who acts: AI friend, you. A sentence of the lesson «Strangers, hooks and too-perfect messages» of the ai course of Mova's primary school with its d
---

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# Strangers, hooks and too-perfect messages, sentence 2

<!-- .ven lang=en -->
Some apps are built to hook you: an "AI friend" in a game that gets "sad" if you don't chat every day is using pretend feelings to keep you coming back.

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**Who acts:** AI friend, you · **What happens:** build, hook, get, not chat, use, keep · **To what, where:** apps, you, sad, pretend feelings

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This is a sentence of the lesson «Strangers, hooks and too-perfect messages» of the ai course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (AI friend, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:ai:013-strangers-hooks-and-too-perfect-messages.lesson:2
# text = Some apps are built to hook you: an "AI friend" in a game that gets "sad" if you don't chat every day is using pretend feelings to keep you coming back.
# source = school lesson (ours)
# course = ai
# lesson = 013-strangers-hooks-and-too-perfect-messages.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	apps	app	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	built	build	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	hook	hook	VERB	VB	VerbForm=Inf	4	advcl	_	Agree=R7-rel-agree|Haiku=4:xcomp
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	_
8	:	:	PUNCT	:	_	12	punct	_	_
9	an	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
10	"	"	PUNCT	``	_	12	punct	_	_
11	AI	ai	NOUN	NN	Number=Sing	12	compound	_	_
12	friend	friend	NOUN	NN	Number=Sing	30	nsubj	_	_
13	"	"	PUNCT	''	_	12	punct	_	_
14	in	in	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	game	game	NOUN	NN	Number=Sing	12	nmod	_	_
17	that	that	PRON	WDT	PronType=Rel	18	nsubj	_	_
18	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	acl:relcl	_	_
19	"	"	PUNCT	``	_	20	punct	_	_
20	sad	sad	ADJ	JJ	Degree=Pos	18	obj	_	_
21	"	"	PUNCT	''	_	20	punct	_	_
22	if	if	SCONJ	IN	_	26	mark	_	_
23	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	26	nsubj	_	_
24	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	26	aux	_	_
25	n't	not	PART	RB	Polarity=Neg	26	advmod	_	_
26	chat	chat	VERB	VB	VerbForm=Inf	18	advcl	_	_
27	every	every	DET	DT	PronType=Tot	28	det	_	_
28	day	day	NOUN	NN	Number=Sing	26	obl:unmarked	_	_
29	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	30	aux	_	_
30	using	use	VERB	VBG	Tense=Pres|VerbForm=Part	4	parataxis	_	_
31	pretend	pretend	ADJ	JJ	Degree=Pos	32	amod	_	_
32	feelings	feeling	NOUN	NNS	Number=Plur	30	obj	_	_
33	to	to	PART	TO	_	34	mark	_	_
34	keep	keep	VERB	VB	VerbForm=Inf	30	advcl	_	_
35	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	34	obj	_	_
36	coming	come	VERB	VBG	VerbForm=Ger	34	xcomp	_	_
37	back	back	ADV	RB	_	36	advmod	_	_
38	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | present · passive |  | some apps |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 2 | **hook** | to-infinitive |  | you |  |  |  |  | vn rotate-51.9.1-1 «NP V NP.extent»: agent=Theme you=Extent |
| 3 | **get** | present | a AI friend in a game | sad |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer sad=Stimulus |
| 4 | **not** **chat** *speech: other* *a condition, not said to happen* | present · do-support | you |  |  |  | day |  | vn chit\_chat-37.6 «NP V»: agent=Agent |
| 5 | **use** | present · progressive | a AI friend in a game | pretend feelings |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent feeling=Patient |
| 6 | **keep** | to-infinitive | a AI friend in a game *not said here* | you |  |  |  |  | tree rules |
| 7 | **come back** | gerund | you *not said here* |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:ai:013-strangers-hooks-and-too-perfect-messages.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Strangers, hooks and too-perfect messa…, 1](https://md.mova.elamur.ai/free/en/corpora/school/ai/13-strangers-hooks-and-too-perfect-messages/1/)
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