---
title: Some games use data about players to keep them playing longer, for e… — Voice assistants and recommendations · tree and pragmatics
description: Some games use data about players to keep them playing longer, for example with well-timed rewards; deciding your stopping time before you start helps you stay in charge. Who acts: games, you, deciding. A sentence of the lesson «Voice assistants and recommendations» of the ai course of Mova's primar
---

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# Voice assistants and recommendations, sentence 9

<!-- .ven lang=en -->
Some games use data about players to keep them playing longer, for example with well-timed rewards; deciding your stopping time before you start helps you stay in charge.

<!-- .vintro -->
**Who acts:** games, you, deciding · **What happens:** use, keep, play, time, decide, start · **To what, where:** data, games, charge

<!-- .vabout -->
This is a sentence of the lesson «Voice assistants and recommendations» of the ai course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games, you, deciding), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:ai:017-voice-assistants-recommendations.lesson:9
# text = Some games use data about players to keep them playing longer, for example with well-timed rewards; deciding your stopping time before you start helps you stay in charge.
# source = school lesson (ours)
# course = ai
# lesson = 017-voice-assistants-recommendations.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	use	use	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	data	data	NOUN	NN	Number=Sing	3	obj	_	_
5	about	about	ADP	IN	_	6	case	_	_
6	players	player	NOUN	NNS	Number=Plur	3	obl	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	keep	keep	VERB	VB	VerbForm=Inf	3	advcl	_	_
9	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	8	obj	_	_
10	playing	play	VERB	VBG	VerbForm=Ger	8	xcomp	_	_
11	longer	long	ADV	RBR	Degree=Cmp	10	advmod	_	_
12	,	,	PUNCT	,	_	14	punct	_	_
13	for	for	ADP	IN	_	14	case	_	_
14	example	example	NOUN	NN	Number=Sing	8	obl	_	_
15	with	with	ADP	IN	_	19	case	_	_
16	well	well	ADV	RB	Degree=Pos	18	advmod	_	_
17	-	-	PUNCT	HYPH	_	16	punct	_	_
18	timed	time	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	19	amod	_	_
19	rewards	reward	NOUN	NNS	Number=Plur	14	nmod	_	_
20	;	;	PUNCT	:	_	28	punct	_	_
21	deciding	decide	VERB	VBG	VerbForm=Ger	28	csubj	_	_
22	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	24	nmod:poss	_	_
23	stopping	stopping	NOUN	NN	Number=Sing	24	compound	_	_
24	time	time	NOUN	NN	Number=Sing	21	obj	_	_
25	before	before	SCONJ	IN	_	27	mark	_	_
26	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	27	nsubj	_	_
27	start	start	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	21	advcl	_	_
28	helps	help	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	parataxis	_	_
29	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	30	nsubj	_	_
30	stay	stay	VERB	VB	VerbForm=Inf	28	xcomp	_	Agree=R7-rel-agree|Haiku=28:conj|HaikuPos=VERB:VBP:Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin
31	in	in	ADP	IN	_	32	case	_	_
32	charge	charge	NOUN	NN	Number=Sing	30	obl	_	_
33	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | present | some games | data |  |  |  | about players | vn eat-39.1 «NP V NP»: agent=Agent data=Patient |
| 2 | **keep** | to-infinitive | some games *not said here* | games *= game* |  |  |  | for example with timed rewards | tree rules |
| 3 | **play** | gerund | games *= game* *not said here* |  |  |  |  | long *property* | vn performance-26.7-1 «NP V»: agent=Agent |
| 4 | **time** | participle |  |  |  |  |  | well *property* | vn register-54.1-2 «NP V NP»: agent=Agent |
| 5 | **decide** | gerund |  |  |  |  | time |  | vn correspond-36.1-1 «NP V»: agent=Agent |
| 6 | **start** | present | you |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |
| 7 | **help** | present | deciding |  |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent clause=Theme |
| 8 | **stay** | infinitive | you |  |  | charge |  |  | vn exist-47.1 «NP V PP.location»: agent=Theme in charge=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:ai:017-voice-assistants-recommendations.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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