---
title: Music tells you what to feel: put happy music under a scary scene an… — Voices, sound and music in films and cartoons · tree and pragmatics
description: Music tells you what to feel: put happy music under a scary scene and it turns funny, put two slow, low notes under calm water and suddenly you are scared of sharks. Who acts: Music, you. A sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary sc
---

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# Voices, sound and music in films and cartoons, sentence 3

<!-- .ven lang=en -->
Music tells you what to feel: put happy music under a scary scene and it turns funny, put two slow, low notes under calm water and suddenly you are scared of sharks.

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**Who acts:** Music, you · **What happens:** tell, feel, put, turn, be · **To what, where:** you, happy music, scary scene, two slow low notes, calm water · **Speech:** someone speaks here

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This is a sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Music, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:3
# text = Music tells you what to feel: put happy music under a scary scene and it turns funny, put two slow, low notes under calm water and suddenly you are scared of sharks.
# source = school lesson (ours)
# course = arts
# lesson = 024-voices-sound-and-music-in-films-and-cartoons.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Music	music	NOUN	NN	Number=Sing	2	nsubj	_	_
2	tells	tell	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	iobj	_	_
4	what	what	PRON	WP	PronType=Int	6	obj	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	feel	feel	VERB	VB	VerbForm=Inf	2	ccomp	_	_
7	:	:	PUNCT	:	_	8	punct	_	_
8	put	put	VERB	VB	VerbForm=Inf	6	conj	_	_
9	happy	happy	ADJ	JJ	Degree=Pos	10	amod	_	_
10	music	music	NOUN	NN	Number=Sing	8	obj	_	_
11	under	under	ADP	IN	_	14	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	scary	scary	ADJ	JJ	Degree=Pos	14	amod	_	_
14	scene	scene	NOUN	NN	Number=Sing	8	obl	_	_
15	and	and	CCONJ	CC	_	17	cc	_	_
16	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	nsubj	_	_
17	turns	turn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
18	funny	funny	ADJ	JJ	Degree=Pos	17	xcomp	_	_
19	,	,	PUNCT	,	_	20	punct	_	_
20	put	put	VERB	VB	VerbForm=Inf	17	conj	_	_
21	two	two	NUM	CD	NumForm=Word|NumType=Card	25	nummod	_	_
22	slow	slow	ADJ	JJ	Degree=Pos	25	amod	_	_
23	,	,	PUNCT	,	_	22	punct	_	_
24	low	low	ADJ	JJ	Degree=Pos	25	amod	_	_
25	notes	note	NOUN	NNS	Number=Plur	20	obj	_	_
26	under	under	ADP	IN	_	28	case	_	_
27	calm	calm	ADJ	JJ	Degree=Pos	28	amod	_	_
28	water	water	NOUN	NN	Number=Sing	20	obl	_	_
29	and	and	CCONJ	CC	_	33	cc	_	_
30	suddenly	suddenly	ADV	RB	_	33	advmod	_	_
31	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	33	nsubj	_	_
32	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	33	cop	_	_
33	scared	scared	ADJ	JJ	Degree=Pos	2	conj	_	_
34	of	of	ADP	IN	_	35	case	_	_
35	sharks	shark	NOUN	NNS	Number=Plur	33	obl	_	_
36	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | present | Music |  | you |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP S\_INF»: agent=Agent you=Recipient clause=Topic |
| 2 | **feel** *not said to happen* | to-infinitive |  |  |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent what=Theme |
| 3 | **put** | infinitive |  | happy music |  | a scary scene |  |  | vn put-9.1-2 «NP V NP PP.destination»: agent=Agent music=Theme under scene=Destination |
| 4 | **turn** | present | music |  |  |  |  | funny *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 5 | **put** | infinitive | music *not said here* | two slow low notes |  | calm water |  |  | vn put-9.1-2 «NP V NP PP.destination»: agent=Agent note=Theme under water=Destination |
| 6 | **is** | present | you |  |  |  |  | of sharks; scared, suddenly *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Voices, sound and music in films and c…, 2](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/2/)
- next →: [Voices, sound and music in films and c…, 4](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/4/)
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