---
title: Foley artists make everyday sounds like footsteps and rustling in a… — Voices, sound and music in films and cartoons · tree and pragmatics
description: Foley artists make everyday sounds like footsteps and rustling in a studio and match them to the film. Who acts: Foley artists. A sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school with its dependency tree and the pragmatics of every cl
---

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# Voices, sound and music in films and cartoons, sentence 6

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Foley artists make everyday sounds like footsteps and rustling in a studio and match them to the film.

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**Who acts:** Foley artists · **What happens:** make, match · **To what, where:** everyday sounds, studio, artists

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This is a sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Foley artists), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:6
# text = Foley artists make everyday sounds like footsteps and rustling in a studio and match them to the film.
# source = school lesson (ours)
# course = arts
# lesson = 024-voices-sound-and-music-in-films-and-cartoons.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1
1	Foley	Foley	PROPN	NNP	Number=Sing	2	compound	_	_
2	artists	artist	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	everyday	everyday	ADJ	JJ	Degree=Pos	5	amod	_	_
5	sounds	sound	NOUN	NNS	Number=Plur	3	obj	_	_
6	like	like	ADP	IN	_	7	case	_	_
7	footsteps	footstep	NOUN	NNS	Number=Plur	5	nmod	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	rustling	rustling	NOUN	NN	Number=Sing	7	conj	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	studio	studio	NOUN	NN	Number=Sing	3	obl	_	_
13	and	and	CCONJ	CC	_	14	cc	_	_
14	match	match	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	Agree=R8-pos-agree|Haiku=3:conj|HaikuPos=VERB:VB:VerbForm=Inf
15	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	14	obj	_	_
16	to	to	ADP	IN	_	18	case	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	film	film	NOUN	NN	Number=Sing	14	obl	_	_
19	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Foley artists | everyday sounds |  | a studio |  | like footsteps and rustling | vn build-26.1-1 «NP.asset V NP»: agent=Asset sound=Product |
| 2 | **match** | present | Foley artists *not said here* | artists *= artist* |  |  |  | to the film | vn amalgamate-22.2-1 «NP V NP PP.co-patient»: agent=Agent they=Patient to film=Co-Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:6`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Voices, sound and music in films and c…, 5](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/5/)
- next →: [Voices, sound and music in films and c…, 7](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/7/)
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