---
title: Sound designers make and mix many layers of sound so a scene feels b… — Voices, sound and music in films and cartoons · tree and pragmatics
description: Sound designers make and mix many layers of sound so a scene feels bigger, scarier or funnier. Who acts: Sound designers, scene. A sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school with its dependency tree and the pragmatics of every c
---

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# Voices, sound and music in films and cartoons, sentence 9

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Sound designers make and mix many layers of sound so a scene feels bigger, scarier or funnier.

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**Who acts:** Sound designers, scene · **What happens:** make, mix, feel · **To what, where:** many layers

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This is a sentence of the lesson «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Sound designers, scene), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:9
# text = Sound designers make and mix many layers of sound so a scene feels bigger, scarier or funnier.
# source = school lesson (ours)
# course = arts
# lesson = 024-voices-sound-and-music-in-films-and-cartoons.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1
1	Sound	sound	NOUN	NN	Number=Sing	2	compound	_	_
2	designers	designer	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	mix	mix	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	Agree=R8-pos-agree|Haiku=3:conj|HaikuPos=VERB:VB:VerbForm=Inf
6	many	many	ADJ	JJ	Degree=Pos	7	amod	_	_
7	layers	layer	NOUN	NNS	Number=Plur	5	obj	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	sound	sound	NOUN	NN	Number=Sing	7	nmod	_	_
10	so	so	SCONJ	IN	_	13	mark	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	scene	scene	NOUN	NN	Number=Sing	13	nsubj	_	_
13	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
14	bigger	big	ADJ	JJR	Degree=Cmp	13	xcomp	_	_
15	,	,	PUNCT	,	_	16	punct	_	_
16	scarier	scary	ADJ	JJR	Degree=Cmp	14	conj	_	_
17	or	or	CCONJ	CC	_	18	cc	_	_
18	funnier	funny	ADJ	JJR	Degree=Cmp	14	conj	_	_
19	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Sound designers |  |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset |
| 2 | **mix** | present | Sound designers *not said here* | many layers of sound |  |  |  |  | vn mix-22.1-1-1 «NP V NP»: agent=Agent layer=Patient |
| 3 | **feel** | present | a scene |  |  |  |  | big *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:arts:024-voices-sound-and-music-in-films-and-cartoons.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Voices, sound and music in films and c…, 8](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/8/)
- next →: [Voices, sound and music in films and c…, 11](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/11/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/arts/24-voices-sound-and-music-in-films-and-cartoons/)

