---
title: When a creature will be added by computer later, actors look at a te… — Special effects and stunts · tree and pragmatics
description: When a creature will be added by computer later, actors look at a tennis ball on a stick or a person in a grey suit so their eyes point the right way. Who acts: computer, actors, eyes. A sentence of the lesson «Special effects and stunts» of the arts course of Mova's primary school with its dependen
---

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# Special effects and stunts, sentence 9

<!-- .ven lang=en -->
When a creature will be added by computer later, actors look at a tennis ball on a stick or a person in a grey suit so their eyes point the right way.

<!-- .vintro -->
**Who acts:** computer, actors, eyes · **What happens:** add, look, point · **To what, where:** creature, right way

<!-- .vabout -->
This is a sentence of the lesson «Special effects and stunts» of the arts course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (computer, actors, eyes), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:arts:025-special-effects-and-stunts.lesson:9
# text = When a creature will be added by computer later, actors look at a tennis ball on a stick or a person in a grey suit so their eyes point the right way.
# source = school lesson (ours)
# course = arts
# lesson = 025-special-effects-and-stunts.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2
1	When	when	SCONJ	WRB	_	6	mark	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	creature	creature	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
4	will	will	AUX	MD	VerbForm=Fin	6	aux	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	added	add	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	12	advcl	_	_
7	by	by	ADP	IN	_	8	case	_	_
8	computer	computer	NOUN	NN	Number=Sing	6	obl:agent	_	Agree=R5-strong|Haiku=9:obl:agent
9	later	late	ADV	RBR	Degree=Cmp	6	advmod	_	_
10	,	,	PUNCT	,	_	12	punct	_	_
11	actors	actor	NOUN	NNS	Number=Plur	12	nsubj	_	_
12	look	look	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	at	at	ADP	IN	_	16	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
15	tennis	tennis	NOUN	NN	Number=Sing	16	compound	_	_
16	ball	ball	NOUN	NN	Number=Sing	12	obl	_	_
17	on	on	ADP	IN	_	19	case	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	stick	stick	NOUN	NN	Number=Sing	16	nmod	_	_
20	or	or	CCONJ	CC	_	22	cc	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
22	person	person	NOUN	NN	Number=Sing	19	conj	_	_
23	in	in	ADP	IN	_	26	case	_	_
24	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
25	grey	grey	ADJ	JJ	Degree=Pos	26	amod	_	_
26	suit	suit	NOUN	NN	Number=Sing	22	nmod	_	Agree=R5-strong|Haiku=12:obl
27	so	so	ADV	RB	_	30	advmod	_	_
28	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	29	nmod:poss	_	_
29	eyes	eye	NOUN	NNS	Number=Plur	30	nsubj	_	_
30	point	point	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	parataxis	_	_
31	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
32	right	right	ADJ	JJ	Degree=Pos	33	amod	_	_
33	way	way	NOUN	NN	Number=Sing	30	obj	_	_
34	.	.	PUNCT	.	_	12	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **add** *speech: assert* | future · passive | computer | a creature |  |  |  | late *property* | vn mix-22.1-2 «NP V NP»: agent=Agent subject=Patient |
| 2 | **look** | present | actors |  |  |  |  | at a tennis ball on a stick or a person in a grey suit | vn peer-30.3 «NP V PP.theme»: agent=Agent at ball=Theme |
| 3 | **point** | present | actors's eyes | the right way |  |  |  |  | vn wink-40.3.1 «NP V NP»: agent=Agent way=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:arts:025-special-effects-and-stunts.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Special effects and stunts, 8](https://md.mova.elamur.ai/free/en/corpora/school/arts/25-special-effects-and-stunts/8/)
- next →: [Special effects and stunts, 10](https://md.mova.elamur.ai/free/en/corpora/school/arts/25-special-effects-and-stunts/10/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/arts/25-special-effects-and-stunts/)

