---
title: In target training an animal learns to touch a target, such as a bal… — Training and enrichment: keeping zoo animals bus… · tree and pragmatics
description: In target training an animal learns to touch a target, such as a ball on a stick, to get a reward, so keepers can move it onto scales and into position for health checks without force. Who acts: animal, keepers. A sentence of the lesson «Training and enrichment: keeping zoo animals busy and healthy»
---

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# Training and enrichment: keeping zoo animals busy and healthy, sentence 5

<!-- .ven lang=en -->
In target training an animal learns to touch a target, such as a ball on a stick, to get a reward, so keepers can move it onto scales and into position for health checks without force.

<!-- .vintro -->
**Who acts:** animal, keepers · **What happens:** learn, touch, get, move · **To what, where:** target training, target, reward, animal, scales

<!-- .vabout -->
This is a sentence of the lesson «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (animal, keepers), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:biology:112-training-and-enrichment.lesson:5
# text = In target training an animal learns to touch a target, such as a ball on a stick, to get a reward, so keepers can move it onto scales and into position for health checks without force.
# source = school lesson (ours)
# course = biology
# lesson = 112-training-and-enrichment.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2
1	In	in	ADP	IN	_	3	case	_	_
2	target	target	NOUN	NN	Number=Sing	3	compound	_	_
3	training	train	NOUN	NN	Number=Sing	6	obl	_	_
4	an	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	animal	animal	NOUN	NN	Number=Sing	6	nsubj	_	_
6	learns	learn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	touch	touch	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	target	target	NOUN	NN	Number=Sing	8	obj	_	_
11	,	,	PUNCT	,	_	15	punct	_	_
12	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	15	case	_	_
13	as	as	ADP	IN	_	12	fixed	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	ball	ball	NOUN	NN	Number=Sing	10	nmod	_	Agree=R7-rel-agree|Haiku=10:appos
16	on	on	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	stick	stick	NOUN	NN	Number=Sing	15	nmod	_	_
19	,	,	PUNCT	,	_	21	punct	_	_
20	to	to	PART	TO	_	21	mark	_	_
21	get	get	VERB	VB	VerbForm=Inf	8	advcl	_	Agree=R7-rel-agree|Haiku=8:conj
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	reward	reward	NOUN	NN	Number=Sing	21	obj	_	_
24	,	,	PUNCT	,	_	28	punct	_	_
25	so	so	SCONJ	IN	_	28	mark	_	_
26	keepers	keeper	NOUN	NNS	Number=Plur	28	nsubj	_	_
27	can	can	AUX	MD	VerbForm=Fin	28	aux	_	_
28	move	move	VERB	VB	VerbForm=Inf	21	conj	_	_
29	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	28	obj	_	_
30	onto	onto	ADP	IN	_	31	case	_	_
31	scales	scale	NOUN	NNS	Number=Plur	28	obl	_	_
32	and	and	CCONJ	CC	_	34	cc	_	_
33	into	into	ADP	IN	_	34	case	_	_
34	position	position	NOUN	NN	Number=Sing	31	conj	_	_
35	for	for	ADP	IN	_	37	case	_	_
36	health	health	NOUN	NN	Number=Sing	37	compound	_	_
37	checks	check	NOUN	NNS	Number=Plur	34	nmod	_	_
38	without	without	ADP	IN	_	39	case	_	_
39	force	force	NOUN	NN	Number=Sing	37	nmod	_	_
40	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | present | a animal |  |  | target training |  |  | vn learn-14-2-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **touch** | to-infinitive | a animal *not said here* | a target |  |  |  | such a ball on a stick | vn contiguous\_location-47.8-1 «NP V NP»: agent=Theme target=Co-Theme |
| 3 | **get** | to-infinitive | a animal *not said here* | a reward |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer reward=Stimulus |
| 4 | **move** | can | keepers | animal |  | scales and position for health checks without force |  |  | vn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent it=Theme onto scale=Trajectory |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:biology:112-training-and-enrichment.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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