---
title: Animal myths are like a story passed along a line of children in a g… — Animal myths put right: elephants and mice, lemm… · tree and pragmatics
description: Animal myths are like a story passed along a line of children in a game of whispers: something true is seen, someone tells it a bit wrongly, and a cartoon or a film makes the wrong version famous. Who acts: Animal myths, someone, cartoon. A sentence of the lesson «Animal myths put right: elephants a
---

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# Animal myths put right: elephants and mice, lemmings, ostriches and goldfish, sentence 0

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Animal myths are like a story passed along a line of children in a game of whispers: something true is seen, someone tells it a bit wrongly, and a cartoon or a film makes the wrong version famous.

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**Who acts:** Animal myths, someone, cartoon · **What happens:** be, pass, see, tell, make · **To what, where:** story, game, something, wrong version · **Speech:** someone speaks here

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This is a sentence of the lesson «Animal myths put right: elephants and mice, lemmings, ostriches and goldfish» of the biology course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Animal myths, someone, cartoon), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish.lesson:0
# text = Animal myths are like a story passed along a line of children in a game of whispers: something true is seen, someone tells it a bit wrongly, and a cartoon or a film makes the wrong version famous.
# source = school lesson (ours)
# course = biology
# lesson = 295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Animal	Animal	NOUN	NN	Number=Sing	2	compound	_	_
2	myths	myth	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	like	like	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	story	story	NOUN	NN	Number=Sing	0	root	_	_
7	passed	pass	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl	_	_
8	along	along	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	line	line	NOUN	NN	Number=Sing	7	obl	_	_
11	of	of	ADP	IN	_	12	case	_	_
12	children	child	NOUN	NNS	Number=Plur	10	nmod	_	_
13	in	in	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	game	game	NOUN	NN	Number=Sing	7	obl	_	_
16	of	of	ADP	IN	_	17	case	_	_
17	whispers	whisper	NOUN	NNS	Number=Plur	15	nmod	_	_
18	:	:	PUNCT	:	_	22	punct	_	_
19	something	something	PRON	NN	Number=Sing|PronType=Ind	22	nsubj:pass	_	_
20	true	true	ADJ	JJ	Degree=Pos	19	amod	_	_
21	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	aux:pass	_	_
22	seen	see	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	parataxis	_	_
23	,	,	PUNCT	,	_	25	punct	_	_
24	someone	someone	PRON	NN	Number=Sing|PronType=Ind	25	nsubj	_	_
25	tells	tell	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	conj	_	_
26	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	25	obj	_	_
27	a	a	DET	DT	Definite=Ind|PronType=Art	28	det	_	_
28	bit	bit	NOUN	NN	Number=Sing	29	obl:unmarked	_	_
29	wrongly	wrongly	ADV	RB	_	25	advmod	_	_
30	,	,	PUNCT	,	_	37	punct	_	_
31	and	and	CCONJ	CC	_	37	cc	_	_
32	a	a	DET	DT	Definite=Ind|PronType=Art	33	det	_	_
33	cartoon	cartoon	NOUN	NN	Number=Sing	37	nsubj	_	_
34	or	or	CCONJ	CC	_	36	cc	_	_
35	a	a	DET	DT	Definite=Ind|PronType=Art	36	det	_	_
36	film	film	NOUN	NN	Number=Sing	33	conj	_	_
37	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	conj	_	_
38	the	the	DET	DT	Definite=Def|PronType=Art	40	det	_	_
39	wrong	wrong	ADJ	JJ	Degree=Pos	40	amod	_	_
40	version	version	NOUN	NN	Number=Sing	37	obj	_	_
41	famous	famous	ADJ	JJ	Degree=Pos	37	xcomp	_	_
42	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Animal myths |  |  |  |  | like a story | tree rules |
| 2 | **pass** | participle |  | a story *not said here* |  | a game of whispers |  | along a line of children | vn occur-48.3-1 «NP V PP»: agent=Theme along line=Location |
| 3 | **see** | present · passive |  | something |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: subject=Stimulus |
| 4 | **tell** *speech: assert* | present | someone |  | game |  |  | wrongly *property* | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent it=Recipient |
| 5 | **make** | present | a cartoon or a film | the wrong version |  |  |  | famous *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset version=Product |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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