---
title: wǒ yíng le («waw YING? luh») means I won; shouted too much, people c… — Games: rock-paper-scissors, hide and seek, cheat! · tree and pragmatics
description: wǒ yíng le («waw YING? luh») means I won; shouted too much, people call you déyì (smug). Who acts: wǒ, I, people. A sentence of the lesson «Games: rock-paper-scissors, hide and seek, cheat!» of the chinese street course of Mova's primary school with its dependency tree and the pragmatics of every cl
---

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# Games: rock-paper-scissors, hide and seek, cheat!, sentence 12

<!-- .ven lang=en -->
wǒ yíng le («waw YING? luh») means I won; shouted too much, people call you déyì (smug).

<!-- .vintro -->
**Who acts:** wǒ, I, people · **What happens:** ie, mean, win, shout, call · **To what, where:** you · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Games: rock-paper-scissors, hide and seek, cheat!» of the chinese street course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (wǒ, I, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:chinese-street:014-games-rock-paper-scissors-hide-and-seek.lesson:12
# text = wǒ yíng le («waw YING? luh») means I won; shouted too much, people call you déyì (smug).
# source = school lesson (ours)
# course = chinese-street
# lesson = 014-games-rock-paper-scissors-hide-and-seek.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1
1	wǒ	wǒ	X	FW	Foreign=Yes	12	nsubj	_	_
2	yíng	yíng	X	FW	Foreign=Yes	1	flat:foreign	_	_
3	le	le	X	FW	Foreign=Yes	2	flat:foreign	_	_
4	(	(	PUNCT	-LRB-	_	1	punct	_	_
5	«	«	PUNCT	``	_	4	punct	_	_
6	waw	waw	NOUN	NN	Number=Sing	1	dep	_	_
7	YING	ie	VERB	VBG	VerbForm=Ger	1	dep	_	_
8	?	?	PUNCT	.	_	1	punct	_	_
9	luh	luh	INTJ	UH	_	1	discourse	_	_
10	»	»	PUNCT	''	_	4	punct	_	_
11	)	)	PUNCT	-RRB-	_	4	punct	_	_
12	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	_
14	won	win	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	12	ccomp	_	_
15	;	;	PUNCT	,	_	16	punct	_	_
16	shouted	shout	VERB	VBD	Mood=Ind|Tense=Past|VerbForm=Fin	21	advcl	_	_
17	too	too	ADV	RB	_	18	advmod	_	_
18	much	much	ADV	RB	_	16	advmod	_	Agree=R7-rel-agree|Haiku=16:obj|HaikuPos=ADJ:JJ:Degree=Pos
19	,	,	PUNCT	,	_	21	punct	_	_
20	people	people	NOUN	NNS	Number=Plur	21	nsubj	_	_
21	call	call	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	parataxis	_	_
22	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	21	obj	_	_
23	déyì	déyì	NOUN	NN	Number=Sing	21	xcomp	_	Agree=R8-pos-agree|Haiku=21:xcomp|HaikuPos=PROPN:NNP:Number=Sing
24	(	(	PUNCT	-LRB-	_	25	punct	_	_
25	smug	smug	ADJ	JJ	Degree=Pos	23	parataxis	_	_
26	)	)	PUNCT	-RRB-	_	25	punct	_	_
27	.	.	PUNCT	.	_	12	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: character
- polarity: none
- teacher: changed form=decl, act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ie** *in a quote* | gerund |  |  |  |  |  |  | tree rules |
| 2 | **mean** | present | wǒ |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 3 | **win** | past | I |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **shout** *speech: express* | past | people *not said here* |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 5 | **call** | present | people |  | you |  |  |  | vn initiate\_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent you=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:chinese-street:014-games-rock-paper-scissors-hide-and-seek.lesson:12`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Games: rock-paper-scissors, hide and s…, 11](https://md.mova.elamur.ai/free/en/corpora/school/chinese-street/14-games-rock-paper-scissors-hide-and-seek/11/)
- next →: [Games: rock-paper-scissors, hide and s…, 13](https://md.mova.elamur.ai/free/en/corpora/school/chinese-street/14-games-rock-paper-scissors-hide-and-seek/13/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

