---
title: You never need to know the language beforehand: everything is in the… — Olympiad: Breakthrough puzzles in made-up langua… · tree and pragmatics
description: You never need to know the language beforehand: everything is in the data, and the trick is to line the examples up and spot what changes and what stays the same. Who acts: You, everything, trick. A sentence of the lesson «Olympiad: Breakthrough puzzles in made-up languages» of the english course of
---

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# Olympiad: Breakthrough puzzles in made-up languages, sentence 1

<!-- .ven lang=en -->
You never need to know the language beforehand: everything is in the data, and the trick is to line the examples up and spot what changes and what stays the same.

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**Who acts:** You, everything, trick · **What happens:** not need, know, be, spot, change, stay · **To what, where:** language, data

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This is a sentence of the lesson «Olympiad: Breakthrough puzzles in made-up languages» of the english course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (You, everything, trick), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:english:058-olympiad-breakthrough-puzzles-in-made-up-languages.lesson:1
# text = You never need to know the language beforehand: everything is in the data, and the trick is to line the examples up and spot what changes and what stays the same.
# source = school lesson (ours)
# course = english
# lesson = 058-olympiad-breakthrough-puzzles-in-made-up-languages.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	need	need	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	know	know	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	language	language	NOUN	NN	Number=Sing	5	obj	_	_
8	beforehand	beforehand	ADV	RB	_	5	advmod	_	_
9	:	:	PUNCT	:	_	3	punct	_	_
10	everything	everything	PRON	NN	Number=Sing|PronType=Tot	14	nsubj	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	cop	_	_
12	in	in	ADP	IN	_	14	case	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	data	data	NOUN	NN	Number=Sing	3	parataxis	_	_
15	,	,	PUNCT	,	_	21	punct	_	_
16	and	and	CCONJ	CC	_	21	cc	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	trick	trick	NOUN	NN	Number=Sing	21	nsubj	_	_
19	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	21	cop	_	_
20	to	to	PART	TO	_	21	mark	_	_
21	line	line	VERB	VB	VerbForm=Inf	5	conj	_	_
22	the	the	DET	DT	Definite=Def|PronType=Art	23	det	_	_
23	examples	example	NOUN	NNS	Number=Plur	21	obj	_	_
24	up	up	ADP	RP	_	21	compound:prt	_	_
25	and	and	CCONJ	CC	_	26	cc	_	_
26	spot	spot	VERB	VB	VerbForm=Inf	21	conj	_	_
27	what	what	PRON	WP	PronType=Int	28	nsubj	_	Agree=R7-rel-agree|Haiku=28:det|HaikuPos=DET:WDT:PronType=Int
28	changes	change	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	26	ccomp	_	Agree=R7-rel-agree|Haiku=26:obj|HaikuPos=NOUN:NNS:Number=Plur
29	and	and	CCONJ	CC	_	31	cc	_	_
30	what	what	PRON	WP	PronType=Int	31	nsubj	_	_
31	stays	stay	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	28	conj	_	_
32	the	the	DET	DT	Definite=Def|PronType=Art	33	det	_	_
33	same	same	ADJ	JJ	Degree=Pos	31	xcomp	_	_
34	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed polarity=none

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **need** | present | You |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **know** *not said to happen* | to-infinitive | You *not said here* | the language |  |  |  | beforehand *property* | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer language=Stimulus |
| 3 | **is** | present | everything |  |  | the data |  |  | tree rules |
| 4 | **is** | present | the trick |  |  |  |  | line *property* | tree rules |
| 5 | **spot** | infinitive | the trick *not said here* |  |  |  |  |  | tree rules |
| 6 | **change** | present |  |  |  |  |  |  | vn dress-41.1.1-1-1 «NP V»: agent=Agent |
| 7 | **stay** | present |  |  |  |  |  | same *property* | vn exist-47.1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:english:058-olympiad-breakthrough-puzzles-in-made-up-languages.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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