---
title: Cheating, like peeking in hide-and-seek, moving extra squares or cha… — Playing fair and cheating in games · tree and pragmatics
description: Cheating, like peeking in hide-and-seek, moving extra squares or changing the rules halfway because you are losing, spoils the game for everyone. Who acts: Cheating, you. A sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school with its dependency
---

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# Playing fair and cheating in games, sentence 1

<!-- .ven lang=en -->
Cheating, like peeking in hide-and-seek, moving extra squares or changing the rules halfway because you are losing, spoils the game for everyone.

<!-- .vintro -->
**Who acts:** Cheating, you · **What happens:** peek, move, change, lose, spoil · **To what, where:** hide, extra squares, rules, game

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This is a sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Cheating, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:200-cheating-in-games.lesson:1
# text = Cheating, like peeking in hide-and-seek, moving extra squares or changing the rules halfway because you are losing, spoils the game for everyone.
# source = school lesson (ours)
# course = everyday
# lesson = 200-cheating-in-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×1
1	Cheating	cheating	NOUN	NN	Number=Sing	25	nsubj	_	_
2	,	,	PUNCT	,	_	1	punct	_	Agree=R6-punct-agree|Haiku=4:punct
3	like	like	SCONJ	IN	_	4	mark	_	_
4	peeking	peek	VERB	VBG	Tense=Pres|VerbForm=Part	1	acl:relcl	_	_
5	in	in	ADP	IN	_	10	case	_	_
6	hide	hide	NOUN	NN	Number=Sing	4	obl	_	Agree=R5-strong|Haiku=10:compound
7	-	-	PUNCT	HYPH	_	10	punct	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	-	-	PUNCT	HYPH	_	8	punct	_	_
10	seek	seek	NOUN	NN	Number=Sing	4	obl	_	_
11	,	,	PUNCT	,	_	12	punct	_	_
12	moving	move	VERB	VBG	VerbForm=Ger	4	conj	_	Agree=R5-strong|Haiku=10:acl
13	extra	extra	ADJ	JJ	Degree=Pos	14	amod	_	_
14	squares	square	NOUN	NNS	Number=Plur	12	obj	_	_
15	or	or	CCONJ	CC	_	16	cc	_	_
16	changing	change	VERB	VBG	VerbForm=Ger	12	conj	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	rules	rule	NOUN	NNS	Number=Plur	16	obj	_	_
19	halfway	halfway	ADV	RB	_	16	advmod	_	_
20	because	because	SCONJ	IN	_	23	mark	_	_
21	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	23	nsubj	_	_
22	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	23	aux	_	_
23	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	16	advcl	_	_
24	,	,	PUNCT	,	_	25	punct	_	_
25	spoils	spoil	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
26	the	the	DET	DT	Definite=Def|PronType=Art	27	det	_	_
27	game	game	NOUN	NN	Number=Sing	25	obj	_	_
28	for	for	ADP	IN	_	29	case	_	_
29	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	25	obl	_	_
30	.	.	PUNCT	.	_	25	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: neg
- teacher: changed polarity=neg

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **peek** | gerund | Cheating *not said here* | hide |  |  |  | in seek | vn peer-30.3 «NP V PP.theme»: agent=Agent in seek=Theme |
| 2 | **move** | gerund | Cheating *not said here* | extra squares |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent square=Theme |
| 3 | **change** | gerund | Cheating *not said here* | the rules |  |  |  | halfway *property* | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent rule=Patient |
| 4 | **lose** | present · progressive | you |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 5 | **spoil** | present | Cheating | the game |  |  |  | for everyone | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:200-cheating-in-games.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Promises, 29](https://md.mova.elamur.ai/free/en/corpora/school/everyday/199-promises/29/)
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