---
title: If someone else cheats, a calm, kind remark like «I think you went o… — Playing fair and cheating in games · tree and pragmatics
description: If someone else cheats, a calm, kind remark like «I think you went one too many, let's count again» keeps the game fair without starting a fight. Who acts: someone, I, you, 's. A sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school with its depe
---

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# Playing fair and cheating in games, sentence 3

<!-- .ven lang=en -->
If someone else cheats, a calm, kind remark like «I think you went one too many, let's count again» keeps the game fair without starting a fight.

<!-- .vintro -->
**Who acts:** someone, I, you, 's, calm kind remark · **What happens:** cheat, think, go, let, count, keep · **To what, where:** one, 's, game, fight · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (someone, I, you, 's), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:200-cheating-in-games.lesson:3
# text = If someone else cheats, a calm, kind remark like «I think you went one too many, let's count again» keeps the game fair without starting a fight.
# source = school lesson (ours)
# course = everyday
# lesson = 200-cheating-in-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1
1	If	if	SCONJ	IN	_	4	mark	_	_
2	someone	someone	PRON	NN	Number=Sing|PronType=Ind	4	nsubj	_	_
3	else	else	ADV	RB	_	2	advmod	_	_
4	cheats	cheat	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	26	advcl	_	_
5	,	,	PUNCT	,	_	4	punct	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
7	calm	calm	ADJ	JJ	Degree=Pos	10	amod	_	_
8	,	,	PUNCT	,	_	7	punct	_	_
9	kind	kind	ADJ	JJ	Degree=Pos	10	amod	_	_
10	remark	remark	NOUN	NN	Number=Sing	26	nsubj	_	_
11	like	like	ADP	IN	_	12	case	_	_
12	«	«	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	10	nmod	_	_
13	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	_
14	think	think	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	10	parataxis	_	_
15	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	16	nsubj	_	_
16	went	go	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	14	ccomp	_	_
17	one	one	NUM	CD	NumForm=Word|NumType=Card	16	obj	_	_
18	too	too	ADV	RB	_	19	advmod	_	_
19	many	many	ADJ	JJ	Degree=Pos	16	xcomp	_	_
20	,	,	PUNCT	,	_	4	punct	_	_
21	let	let	VERB	VB	Mood=Imp|VerbForm=Fin	14	parataxis	_	_
22	's	we	PRON	PRP	Case=Acc|Number=Plur|Person=1|PronType=Prs	21	obj	_	_
23	count	count	VERB	VB	VerbForm=Inf	21	xcomp	_	_
24	again	again	ADV	RB	_	23	advmod	_	_
25	»	»	PUNCT	''	_	26	punct	_	Agree=R8-pos-agree|Haiku=26:punct|HaikuPos=PUNCT:,:_
26	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
27	the	the	DET	DT	Definite=Def|PronType=Art	28	det	_	_
28	game	game	NOUN	NN	Number=Sing	26	obj	_	_
29	fair	fair	ADJ	JJ	Degree=Pos	26	xcomp	_	_
30	without	without	SCONJ	IN	_	31	mark	_	_
31	starting	start	VERB	VBG	Tense=Pres|VerbForm=Part	29	advcl	_	_
32	a	a	DET	DT	Definite=Ind|PronType=Art	33	det	_	_
33	fight	fight	NOUN	NN	Number=Sing	31	obj	_	_
34	.	.	PUNCT	.	_	26	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: suggest
- voice: narrator
- polarity: none
- hedged: yes
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** *a condition, not said to happen* | present | someone |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |
| 2 | **think** *speech: other* *in a quote* | present | I |  |  |  |  |  | vn consider-29.9-2 «NP V how S»: agent=Agent clause=Theme |
| 3 | **go** *in a quote* | past | you | one |  |  |  | many *property* | vn meander-47.7 «PP.location V NP»: agent=Location one=Theme |
| 4 | **let** *in a quote* | infinitive |  | 's |  |  |  |  | tree rules |
| 5 | **count** *in a quote* | infinitive | 's *not said here* |  |  |  | again |  | vn matter-91 «NP V»: agent=Stimulus |
| 6 | **keep** | present | a calm kind remark like « | the game |  |  |  | fair *property* | vn keep-15.2 «NP V NP»: agent=Agent game=Theme |
| 7 | **start** | gerund | a calm kind remark like « *not said here* | a fight |  |  |  |  | vn begin-55.1-1-1 «NP V NP»: agent=Agent fight=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:200-cheating-in-games.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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