---
title: A jigsaw puzzle is easier with a method: edges and corners first, th… — Puzzles, money and video games · tree and pragmatics
description: A jigsaw puzzle is easier with a method: edges and corners first, then group the colours. Who acts: jigsaw puzzle. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Puzzles, money and video games, sentence 0

<!-- .ven lang=en -->
A jigsaw puzzle is easier with a method: edges and corners first, then group the colours.

<!-- .vintro -->
**Who acts:** jigsaw puzzle · **What happens:** be, group · **To what, where:** colours

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (jigsaw puzzle), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:0
# text = A jigsaw puzzle is easier with a method: edges and corners first, then group the colours.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	jigsaw	jigsaw	NOUN	NN	Number=Sing	3	compound	_	_
3	puzzle	puzzle	NOUN	NN	Number=Sing	5	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	easier	easy	ADJ	JJR	Degree=Cmp	0	root	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	method	method	NOUN	NN	Number=Sing	5	obl	_	_
9	:	:	PUNCT	:	_	10	punct	_	_
10	edges	edge	NOUN	NNS	Number=Plur	8	conj	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	corners	corner	NOUN	NNS	Number=Plur	10	conj	_	_
13	first	first	ADV	RB	NumForm=Word|NumType=Ord	12	advmod	_	_
14	,	,	PUNCT	,	_	16	punct	_	_
15	then	then	ADV	RB	PronType=Dem	16	advmod	_	_
16	group	group	VERB	VB	VerbForm=Inf	5	parataxis	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	colours	colour	NOUN	NNS	Number=Plur	16	obj	_	_
19	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a jigsaw puzzle |  |  |  |  | with a method and edges and corners; easy *property* | tree rules |
| 2 | **group** | infinitive |  | the colours |  |  | then |  | vn classify-29.10 «NP V NP»: agent=Agent colour=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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