---
title: Good games of all kinds need a plan and a calm head. — Puzzles, money and video games · tree and pragmatics
description: Good games of all kinds need a plan and a calm head. Who acts: Good games. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Puzzles, money and video games, sentence 1

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Good games of all kinds need a plan and a calm head.

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**Who acts:** Good games · **What happens:** need · **To what, where:** plan

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Good games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:1
# text = Good games of all kinds need a plan and a calm head.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Good	good	ADJ	JJ	Degree=Pos	2	amod	_	_
2	games	game	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	all	all	DET	DT	PronType=Tot	5	det	_	_
5	kinds	kind	NOUN	NNS	Number=Plur	2	nmod	_	_
6	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	plan	plan	NOUN	NN	Number=Sing	6	obj	_	_
9	and	and	CCONJ	CC	_	12	cc	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	calm	calm	ADJ	JJ	Degree=Pos	12	amod	_	_
12	head	head	NOUN	NN	Number=Sing	8	conj	_	_
13	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | Good games of all kinds | a plan and a calm head |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot plan=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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