---
title: Never buy coins, skins or loot boxes without a parent's permission,… — Puzzles, money and video games · tree and pragmatics
description: Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money. Who acts: you, game purchases, parent. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics 
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/14/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Puzzles, money and video games](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/) / 14

# Puzzles, money and video games, sentence 14

<!-- .ven lang=en -->
Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money.

<!-- .vintro -->
**Who acts:** you, game purchases, parent · **What happens:** not buy, cost, permit · **To what, where:** coins, real money

<!-- .vabout -->
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game purchases, parent), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:14
# text = Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	coins	coin	NOUN	NNS	Number=Plur	2	obj	_	_
4	,	,	PUNCT	,	_	5	punct	_	_
5	skins	skin	NOUN	NNS	Number=Plur	3	conj	_	_
6	or	or	CCONJ	CC	_	8	cc	_	_
7	loot	loot	NOUN	NN	Number=Sing	8	compound	_	_
8	boxes	box	NOUN	NNS	Number=Plur	3	conj	_	_
9	without	without	ADP	IN	_	13	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	parent	parent	NOUN	NN	Number=Sing	13	nmod:poss	_	_
12	's	's	PART	POS	_	11	case	_	_
13	permission	permission	NOUN	NN	Number=Sing	2	obl	_	_
14	,	,	PUNCT	,	_	20	punct	_	_
15	because	because	SCONJ	IN	_	20	mark	_	_
16	in	in	ADP	IN	_	18	case	_	Agree=R7-rel-agree|Haiku=18:compound
17	-	-	PUNCT	HYPH	_	18	punct	_	_
18	game	game	NOUN	NN	Number=Sing	19	compound	_	_
19	purchases	purchase	NOUN	NNS	Number=Plur	20	nsubj	_	_
20	cost	cost	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
21	real	real	ADJ	JJ	Degree=Pos	22	amod	_	_
22	money	money	NOUN	NN	Number=Sing	20	obj	_	_
23	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **buy** | imperative | you *not said here* | coins and skins or loot boxes |  |  |  | without a parent's permission | vn accept-77.1 «NP V NP»: agent=Agent coin=Theme |
| 2 | **cost** | present | game purchases | real money |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme money=Value |
| 3 | **permit** |  | a parent |  |  |  |  |  | nom permission «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:14`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Puzzles, money and video games, 13](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/13/)
- next →: [Puzzles, money and video games, 15](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/15/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/)

