---
title: When you lose a hard level many times and feel angry, stop, breathe,… — Puzzles, money and video games · tree and pragmatics
description: When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later. Who acts: you. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Puzzles, money and video games, sentence 16

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When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later.

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**Who acts:** you · **What happens:** lose, feel, stop, breathe, take, come back · **To what, where:** hard level, break

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:16
# text = When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1
1	When	when	ADV	WRB	PronType=Int	3	advmod	_	_
2	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	lose	lose	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	13	advcl	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	hard	hard	ADJ	JJ	Degree=Pos	6	amod	_	_
6	level	level	NOUN	NN	Number=Sing	3	obj	_	_
7	many	many	ADJ	JJ	Degree=Pos	8	amod	_	_
8	times	time	NOUN	NNS	Number=Plur	3	obl:unmarked	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	feel	feel	VERB	VB	VerbForm=Inf	3	conj	_	_
11	angry	angry	ADJ	JJ	Degree=Pos	10	xcomp	_	_
12	,	,	PUNCT	,	_	13	punct	_	Agree=R6-punct-agree|Haiku=3:punct
13	stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
14	,	,	PUNCT	,	_	15	punct	_	_
15	breathe	breathe	VERB	VB	Mood=Imp|VerbForm=Fin	13	conj	_	_
16	,	,	PUNCT	,	_	17	punct	_	_
17	take	take	VERB	VB	VerbForm=Inf	13	conj	_	Agree=R5-strong|Haiku=15:xcomp
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	break	break	NOUN	NN	Number=Sing	17	obj	_	_
20	and	and	CCONJ	CC	_	21	cc	_	_
21	come	come	VERB	VB	VerbForm=Inf	17	conj	_	_
22	back	back	ADV	RB	_	21	advmod	_	_
23	later	late	ADV	RBR	Degree=Cmp	21	advmod	_	_
24	.	.	PUNCT	.	_	13	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present | you | a hard level |  |  | time |  | vn succeed-74-3-1 «NP V NP»: agent=Agent level=Eventuality |
| 2 | **feel** | infinitive | you *not said here* |  |  |  |  | angry *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 3 | **stop** | imperative | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 4 | **breathe** | infinitive | you *not said here* |  |  |  |  |  | vn breathe-40.1.2-1 «NP V»: agent=Agent |
| 5 | **take** | infinitive | you *not said here* | a break |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent break=Theme |
| 6 | **come back** | infinitive | you *not said here* |  |  |  |  | late *property* | vn escape-51.1-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:16`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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