---
title: Never throw a controller in anger; put it down and walk away for a m… — Puzzles, money and video games · tree and pragmatics
description: Never throw a controller in anger; put it down and walk away for a moment, because devices break and people can get hurt. Who acts: you, devices. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of e
---

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# Puzzles, money and video games, sentence 17

<!-- .ven lang=en -->
Never throw a controller in anger; put it down and walk away for a moment, because devices break and people can get hurt.

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**Who acts:** you, devices · **What happens:** not throw, put down, walk away, break, hurt · **To what, where:** controller, anger, people

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, devices), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:17
# text = Never throw a controller in anger; put it down and walk away for a moment, because devices break and people can get hurt.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	Never	never	ADV	RB	PronType=Neg	2	advmod	_	_
2	throw	throw	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	controller	controller	NOUN	NN	Number=Sing	2	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	anger	anger	NOUN	NN	Number=Sing	2	obl	_	_
7	;	;	PUNCT	,	_	8	punct	_	_
8	put	put	VERB	VB	Mood=Imp|VerbForm=Fin	2	parataxis	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
10	down	down	ADP	RP	_	8	compound:prt	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	walk	walk	VERB	VB	Mood=Imp|VerbForm=Fin	8	conj	_	Agree=R5-strong|Haiku=2:conj
13	away	away	ADV	RB	_	12	advmod	_	_
14	for	for	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	moment	moment	NOUN	NN	Number=Sing	12	obl	_	_
17	,	,	PUNCT	,	_	20	punct	_	_
18	because	because	SCONJ	IN	_	20	mark	_	_
19	devices	device	NOUN	NNS	Number=Plur	20	nsubj	_	_
20	break	break	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	advcl	_	_
21	and	and	CCONJ	CC	_	25	cc	_	_
22	people	people	NOUN	NNS	Number=Plur	25	nsubj	_	_
23	can	can	AUX	MD	VerbForm=Fin	25	aux	_	_
24	get	get	AUX	VB	VerbForm=Inf	25	aux:pass	_	_
25	hurt	hurt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	20	conj	_	_
26	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **throw** | imperative | you *not said here* | a controller |  | anger |  |  | vn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent controller=Theme in anger=Destination |
| 2 | **put down** | infinitive |  | controller |  |  |  |  | vn invest-13.5.4-1 «NP V PP»: agent=Agent it=Goal |
| 3 | **walk away** | infinitive |  |  |  |  | moment | away *property* | vn resign-10.11-1 «NP V»: agent=Agent |
| 4 | **break** | present | devices |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |
| 5 | **hurt** | can · passive |  | people |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: subject=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:17`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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