---
title: If a game makes you dizzy or has flashing lights that bother you, st… — Puzzles, money and video games · tree and pragmatics
description: If a game makes you dizzy or has flashing lights that bother you, stop playing and tell an adult; a few people have seizures (fits, when the body suddenly shakes or goes stiff) from flashing lights. Who acts: game, flashing lights, you, few people. A sentence of the lesson «Puzzles, money and video 
---

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# Puzzles, money and video games, sentence 19

<!-- .ven lang=en -->
If a game makes you dizzy or has flashing lights that bother you, stop playing and tell an adult; a few people have seizures (fits, when the body suddenly shakes or goes stiff) from flashing lights.

<!-- .vintro -->
**Who acts:** game, flashing lights, you, few people, body · **What happens:** make, have, flash, bother, stop, play · **To what, where:** you, flashing lights, adult, seizures · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, flashing lights, you, few people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:19
# text = If a game makes you dizzy or has flashing lights that bother you, stop playing and tell an adult; a few people have seizures (fits, when the body suddenly shakes or goes stiff) from flashing lights.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2, R8-pos-agree ×1
1	If	if	SCONJ	IN	_	4	mark	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	advcl	_	_
5	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	4	obj	_	_
6	dizzy	dizzy	ADJ	JJ	Degree=Pos	4	xcomp	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
9	flashing	flash	VERB	VBG	Tense=Pres|VerbForm=Part	10	amod	_	Agree=R8-pos-agree|Haiku=10:amod|HaikuPos=ADJ:JJ:Degree=Pos
10	lights	light	NOUN	NNS	Number=Plur	8	obj	_	_
11	that	that	PRON	WDT	PronType=Rel	12	nsubj	_	_
12	bother	bother	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	acl:relcl	_	_
13	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	12	obj	_	_
14	,	,	PUNCT	,	_	4	punct	_	_
15	stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
16	playing	play	VERB	VBG	VerbForm=Ger	15	xcomp	_	_
17	and	and	CCONJ	CC	_	18	cc	_	_
18	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	15	conj	_	_
19	an	a	DET	DT	Definite=Ind|PronType=Art	20	det	_	_
20	adult	adult	NOUN	NN	Number=Sing	18	obj	_	_
21	;	;	PUNCT	,	_	25	punct	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	24	det	_	_
23	few	few	ADJ	JJ	Degree=Pos	24	amod	_	_
24	people	people	NOUN	NNS	Number=Plur	25	nsubj	_	_
25	have	have	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	15	parataxis	_	_
26	seizures	seizure	NOUN	NNS	Number=Plur	25	obj	_	_
27	(	(	PUNCT	-LRB-	_	28	punct	_	_
28	fits	fit	NOUN	NNS	Number=Plur	26	appos	_	Agree=R7-rel-agree|Haiku=26:conj
29	,	,	PUNCT	,	_	34	punct	_	_
30	when	when	ADV	WRB	PronType=Int	34	advmod	_	_
31	the	the	DET	DT	Definite=Def|PronType=Art	32	det	_	_
32	body	body	NOUN	NN	Number=Sing	34	nsubj	_	_
33	suddenly	suddenly	ADV	RB	_	34	advmod	_	_
34	shakes	shake	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	28	advcl	_	_
35	or	or	CCONJ	CC	_	36	cc	_	_
36	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	34	conj	_	_
37	stiff	stiff	ADJ	JJ	Degree=Pos	36	xcomp	_	_
38	)	)	PUNCT	-RRB-	_	28	punct	_	Agree=R6-punct-agree|Haiku=34:punct
39	from	from	ADP	IN	_	41	case	_	Agree=R7-rel-agree|Haiku=41:mark|HaikuPos=SCONJ:IN:_
40	flashing	flash	ADJ	JJ	Degree=Pos	41	amod	_	_
41	lights	light	NOUN	NNS	Number=Plur	25	obl	_	_
42	.	.	PUNCT	.	_	15	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** *a condition, not said to happen* | present | a game | you |  |  |  | dizzy *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product |
| 2 | **have** | present | a game *not said here* | flashing lights |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent light=Patient |
| 3 | **flash** | gerund |  |  |  |  |  |  | vn light\_emission-43.1 «NP V»: agent=Theme |
| 4 | **bother** | present | flashing lights | you |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer |
| 5 | **stop** | imperative | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 6 | **play** | gerund | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 7 | **tell** *speech: assert* | infinitive | you *not said here* |  | a adult |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient |
| 8 | **have** | present | a few people | seizures |  | flashing lights |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent seizure=Patient |
| 9 | **shake** | present | the body |  |  |  |  | suddenly *property* | vn shake-22.3-2 «NP V ADV-Middle»: agent=Patient |
| 10 | **go** | present | the body *not said here* |  |  |  |  | stiff *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:19`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×2, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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