---
title: When a younger sibling wants to watch a violent game, switch to a ga… — Puzzles, money and video games · tree and pragmatics
description: When a younger sibling wants to watch a violent game, switch to a game suitable for them, because it can upset young children. Who acts: younger sibling, you, sibling. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree a
---

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# Puzzles, money and video games, sentence 20

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When a younger sibling wants to watch a violent game, switch to a game suitable for them, because it can upset young children.

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**Who acts:** younger sibling, you, sibling · **What happens:** want, watch, switch, upset · **To what, where:** violent game, young children

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (younger sibling, you, sibling), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:20
# text = When a younger sibling wants to watch a violent game, switch to a game suitable for them, because it can upset young children.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	When	when	SCONJ	WRB	_	5	mark	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	younger	young	ADJ	JJR	Degree=Cmp	4	amod	_	_
4	sibling	sibling	NOUN	NN	Number=Sing	5	nsubj	_	_
5	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	advcl	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	watch	watch	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	violent	violent	ADJ	JJ	Degree=Pos	10	amod	_	_
10	game	game	NOUN	NN	Number=Sing	7	obj	_	_
11	,	,	PUNCT	,	_	12	punct	_	_
12	switch	switch	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
13	to	to	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	game	game	NOUN	NN	Number=Sing	12	obl	_	_
16	suitable	suitable	ADJ	JJ	Degree=Pos	15	amod	_	Agree=R7-rel-agree|Haiku=15:acl
17	for	for	ADP	IN	_	18	case	_	_
18	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	16	obl	_	_
19	,	,	PUNCT	,	_	23	punct	_	_
20	because	because	SCONJ	IN	_	23	mark	_	_
21	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	23	nsubj	_	_
22	can	can	AUX	MD	VerbForm=Fin	23	aux	_	_
23	upset	upset	VERB	VB	VerbForm=Inf	12	advcl	_	_
24	young	young	ADJ	JJ	Degree=Pos	25	amod	_	_
25	children	child	NOUN	NNS	Number=Plur	23	obj	_	_
26	.	.	PUNCT	.	_	12	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | a younger sibling |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **watch** *not said to happen* | to-infinitive | a younger sibling *not said here* | a violent game |  |  |  |  | vn assessment-34.1 «NP V NP»: agent=Agent game=Theme |
| 3 | **switch** | imperative | you *not said here* |  |  |  |  | to a game *result* | vn convert-26.6.2-1-1 «NP V S\_ING»: agent=Patient to game=Result |
| 4 | **upset** | can | sibling | young children |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus child=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:20`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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