---
title: A girl in Australia gave her game password to a player who promised… — Puzzles, money and video games · tree and pragmatics
description: A girl in Australia gave her game password to a player who promised free skins; he stole her account and everything she had collected, and used it to trick her friends. Who acts: girl, player, family. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary 
---

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# Puzzles, money and video games, sentence 24

<!-- .ven lang=en -->
A girl in Australia gave her game password to a player who promised free skins; he stole her account and everything she had collected, and used it to trick her friends.

<!-- .vintro -->
**Who acts:** girl, player, family · **What happens:** give, promise, steal, collect, use, trick · **To what, where:** game password, player, free skins, account, friends

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (girl, player, family), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:24
# text = A girl in Australia gave her game password to a player who promised free skins; he stole her account and everything she had collected, and used it to trick her friends.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	girl	girl	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Australia	Australia	PROPN	NNP	Number=Sing	2	nmod	_	_
5	gave	give	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
7	game	game	NOUN	NN	Number=Sing	8	compound	_	_
8	password	password	NOUN	NN	Number=Sing	5	obj	_	_
9	to	to	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	player	player	NOUN	NN	Number=Sing	5	obl	_	Agree=R5-strong|Haiku=8:nmod
12	who	who	PRON	WP	PronType=Rel	13	nsubj	_	_
13	promised	promise	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	11	acl:relcl	_	_
14	free	free	ADJ	JJ	Degree=Pos	15	amod	_	_
15	skins	skin	NOUN	NNS	Number=Plur	13	obj	_	_
16	;	;	PUNCT	,	_	18	punct	_	_
17	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
18	stole	steal	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	parataxis	_	Agree=R7-rel-agree|Haiku=5:conj
19	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	20	nmod:poss	_	_
20	account	account	NOUN	NN	Number=Sing	18	obj	_	_
21	and	and	CCONJ	CC	_	25	cc	_	_
22	everything	everything	PRON	NN	Number=Sing|PronType=Tot	20	conj	_	Agree=R5-strong|Haiku=25:obj
23	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	25	nsubj	_	_
24	had	have	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	25	aux	_	_
25	collected	collect	VERB	VBN	Tense=Past|VerbForm=Part	18	conj	_	_
26	,	,	PUNCT	,	_	28	punct	_	_
27	and	and	CCONJ	CC	_	28	cc	_	_
28	used	use	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	18	conj	_	Agree=R5-strong|Haiku=5:conj
29	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	28	obj	_	_
30	to	to	PART	TO	_	31	mark	_	_
31	trick	trick	VERB	VB	VerbForm=Inf	28	advcl	_	_
32	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	33	nmod:poss	_	_
33	friends	friend	NOUN	NNS	Number=Plur	31	obj	_	_
34	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | past | a girl in Australia | girl's game password | a player |  |  |  | vn give-13.1-1 «NP V NP PP.recipient»: agent=Agent password=Theme to player=Recipient |
| 2 | **promise** *speech: promise* | past | a player | free skins |  |  |  |  | vn future\_having-13.3 «NP V NP.theme (PP)»: agent=Agent skin=Theme |
| 3 | **steal** | past | family | girl's account |  |  |  |  | vn appear-48.1.1 «PP.location V NP»: agent=Location account=Theme |
| 4 | **collect** | past · perfect | girl |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |
| 5 | **use** | past | family *not said here* | account |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent it=Patient |
| 6 | **trick** | to-infinitive | family *not said here* | girl's friends |  |  |  |  | vn trick-59.2 «NP V NP»: agent=Agent friend=Patient |
| 7 | **account** |  | girl |  |  |  |  |  | nom account «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:24`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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