---
title: Coins, skins (new looks for a character) and loot boxes (mystery pri… — Puzzles, money and video games · tree and pragmatics
description: Coins, skins (new looks for a character) and loot boxes (mystery prize boxes) are paid for with real money, so never buy anything without a parent's permission. Who acts: skins, parent. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its
---

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# Puzzles, money and video games, sentence 5

<!-- .ven lang=en -->
Coins, skins (new looks for a character) and loot boxes (mystery prize boxes) are paid for with real money, so never buy anything without a parent's permission.

<!-- .vintro -->
**Who acts:** skins, parent · **What happens:** look, pay, not buy, permit · **To what, where:** Coins, anything

<!-- .vabout -->
This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (skins, parent), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:5
# text = Coins, skins (new looks for a character) and loot boxes (mystery prize boxes) are paid for with real money, so never buy anything without a parent's permission.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1
1	Coins	coin	NOUN	NNS	Number=Plur	20	nsubj:pass	_	_
2	,	,	PUNCT	,	_	3	punct	_	_
3	skins	skin	NOUN	NNS	Number=Plur	1	conj	_	_
4	(	(	PUNCT	-LRB-	_	6	punct	_	_
5	new	new	ADJ	JJ	Degree=Pos	6	amod	_	_
6	looks	look	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	acl	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	character	character	NOUN	NN	Number=Sing	6	obl	_	_
10	)	)	PUNCT	-RRB-	_	6	punct	_	Agree=R6-punct-agree|Haiku=9:punct
11	and	and	CCONJ	CC	_	13	cc	_	_
12	loot	loot	NOUN	NN	Number=Sing	13	compound	_	_
13	boxes	box	NOUN	NNS	Number=Plur	1	conj	_	_
14	(	(	PUNCT	-LRB-	_	17	punct	_	_
15	mystery	mystery	NOUN	NN	Number=Sing	16	compound	_	_
16	prize	prize	NOUN	NN	Number=Sing	17	compound	_	_
17	boxes	box	NOUN	NNS	Number=Plur	13	appos	_	_
18	)	)	PUNCT	-RRB-	_	17	punct	_	_
19	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	20	aux:pass	_	_
20	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
21	for	for	ADP	IN	_	24	case	_	_
22	with	with	ADP	IN	_	24	case	_	_
23	real	real	ADJ	JJ	Degree=Pos	24	amod	_	_
24	money	money	NOUN	NN	Number=Sing	20	obl	_	_
25	,	,	PUNCT	,	_	28	punct	_	_
26	so	so	ADV	RB	_	28	advmod	_	_
27	never	never	ADV	RB	PronType=Neg	28	advmod	_	_
28	buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	20	parataxis	_	_
29	anything	anything	PRON	NN	Number=Sing|PronType=Ind	28	obj	_	_
30	without	without	ADP	IN	_	34	case	_	_
31	a	a	DET	DT	Definite=Ind|PronType=Art	32	det	_	Agree=R5-strong|Haiku=34:det
32	parent	parent	NOUN	NN	Number=Sing	34	nmod:poss	_	_
33	's	's	PART	POS	_	32	case	_	_
34	permission	permission	NOUN	NN	Number=Sing	28	obl	_	_
35	.	.	PUNCT	.	_	20	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | present | skins *not said here* |  |  |  |  | for a character | vn rummage-35.5 «NP V PP.location PP.theme»: agent=Agent for character=Theme |
| 2 | **pay** | present · passive |  | Coins and skins and loot boxes |  |  |  | for real money | vn pay-68-1 «NP V NP PP.theme»: subject=Asset for money=Theme |
| 3 | **not** **buy** | infinitive |  | anything |  |  |  | without a parent's permission | vn accept-77.1 «NP V NP»: agent=Agent anything=Theme |
| 4 | **permit** |  | a parent |  |  |  |  |  | nom permission «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Puzzles, money and video games, 3](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/3/)
- next →: [Puzzles, money and video games, 6](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/6/)
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