---
title: Games can stir up strong feelings. — Puzzles, money and video games · tree and pragmatics
description: Games can stir up strong feelings. Who acts: Games. A sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Puzzles, money and video games, sentence 7

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Games can stir up strong feelings.

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**Who acts:** Games · **What happens:** stir up · **To what, where:** strong feelings

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This is a sentence of the lesson «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:243-puzzles-and-video-games.lesson:7
# text = Games can stir up strong feelings.
# source = school lesson (ours)
# course = everyday
# lesson = 243-puzzles-and-video-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	stir	stir	VERB	VB	VerbForm=Inf	0	root	_	_
4	up	up	ADP	RP	_	3	compound:prt	_	_
5	strong	strong	ADJ	JJ	Degree=Pos	6	amod	_	_
6	feelings	feeling	NOUN	NNS	Number=Plur	3	obj	_	_
7	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

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No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stir up** | can | Games | strong feelings |  |  |  |  | vn engender-27.1-1 «NP V NP»: agent=Precondition feeling=Patient |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:243-puzzles-and-video-games.lesson:7`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Puzzles, money and video games, 6](https://md.mova.elamur.ai/free/en/corpora/school/everyday/243-puzzles-and-video-games/6/)
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