---
title: Games and videos are designed to keep you watching, so you stop when… — Routines, screen time and earning money · tree and pragmatics
description: Games and videos are designed to keep you watching, so you stop when the agreed time is up, using a timer. Who acts: you, agreed time. A sentence of the lesson «Routines, screen time and earning money» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of eve
---

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# Routines, screen time and earning money, sentence 7

<!-- .ven lang=en -->
Games and videos are designed to keep you watching, so you stop when the agreed time is up, using a timer.

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**Who acts:** you, agreed time · **What happens:** design, keep, watch, stop, agree, be · **To what, where:** Games, you, timer

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This is a sentence of the lesson «Routines, screen time and earning money» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, agreed time), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:264-routines-screens-and-earning.lesson:7
# text = Games and videos are designed to keep you watching, so you stop when the agreed time is up, using a timer.
# source = school lesson (ours)
# course = everyday
# lesson = 264-routines-screens-and-earning.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Games	game	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	videos	video	NOUN	NNS	Number=Plur	1	conj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	keep	keep	VERB	VB	VerbForm=Inf	5	advcl	_	_
8	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	7	obj	_	_
9	watching	watch	VERB	VBG	VerbForm=Ger	7	xcomp	_	_
10	,	,	PUNCT	,	_	13	punct	_	_
11	so	so	ADV	RB	_	13	advmod	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
13	stop	stop	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
14	when	when	SCONJ	WRB	_	19	mark	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
16	agreed	agree	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	17	amod	_	_
17	time	time	NOUN	NN	Number=Sing	19	nsubj	_	_
18	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	cop	_	_
19	up	up	ADV	RB	_	13	advcl	_	_
20	,	,	PUNCT	,	_	21	punct	_	_
21	using	use	VERB	VBG	Tense=Pres|VerbForm=Part	13	advcl	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	timer	timer	NOUN	NN	Number=Sing	21	obj	_	_
24	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | Games and videos |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **keep** | to-infinitive |  | you |  |  |  |  | tree rules |
| 3 | **watch** | gerund | you *not said here* |  |  |  |  |  | vn search-35.2 «NP V PP.location»: agent=Agent |
| 4 | **stop** | present | you |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 5 | **agree** *speech: agree* | participle |  |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |
| 6 | **is** | present | the agreed time |  |  |  |  | up *property* | tree rules |
| 7 | **use** | gerund | you *not said here* | a timer |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent timer=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:264-routines-screens-and-earning.lesson:7`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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