---
title: A loot box is like gambling: you pay without knowing what you will g… — Advert tricks and offers that are too good to be… · tree and pragmatics
description: A loot box is like gambling: you pay without knowing what you will get, and games make it exciting so you spend more. Who acts: loot box, you, games. A sentence of the lesson «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school with its dependency t
---

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# Advert tricks and offers that are too good to be true, sentence 13

<!-- .ven lang=en -->
A loot box is like gambling: you pay without knowing what you will get, and games make it exciting so you spend more.

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**Who acts:** loot box, you, games · **What happens:** be, pay, know, get, make, spend · **To what, where:** box, more · **Speech:** someone speaks here

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This is a sentence of the lesson «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (loot box, you, games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:281-advert-tricks-and-too-good-offers.lesson:13
# text = A loot box is like gambling: you pay without knowing what you will get, and games make it exciting so you spend more.
# source = school lesson (ours)
# course = everyday
# lesson = 281-advert-tricks-and-too-good-offers.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	loot	loot	NOUN	NN	Number=Sing	3	compound	_	_
3	box	box	NOUN	NN	Number=Sing	6	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	like	like	ADP	IN	_	6	case	_	_
6	gambling	gamble	NOUN	NN	Number=Sing	0	root	_	_
7	:	:	PUNCT	:	_	9	punct	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
9	pay	pay	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	parataxis	_	Agree=R7-rel-agree|Haiku=6:conj
10	without	without	SCONJ	IN	_	11	mark	_	_
11	knowing	know	VERB	VBG	Tense=Pres|VerbForm=Part	9	advcl	_	_
12	what	what	PRON	WP	PronType=Int	15	obj	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	15	nsubj	_	_
14	will	will	AUX	MD	VerbForm=Fin	15	aux	_	_
15	get	get	VERB	VB	VerbForm=Inf	11	ccomp	_	_
16	,	,	PUNCT	,	_	19	punct	_	_
17	and	and	CCONJ	CC	_	19	cc	_	_
18	games	game	NOUN	NNS	Number=Plur	19	nsubj	_	_
19	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	Agree=R7-rel-agree|Haiku=6:advcl
20	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	19	obj	_	_
21	exciting	exciting	ADJ	JJ	Degree=Pos	19	xcomp	_	_
22	so	so	ADV	RB	_	24	advmod	_	_
23	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	24	nsubj	_	_
24	spend	spend	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	19	conj	_	_
25	more	more	ADJ	JJR	Degree=Cmp	24	obj	_	_
26	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a loot box |  |  |  |  | like gambling | tree rules |
| 2 | **pay** | present | you |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 3 | **know** | gerund | you *not said here* |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 4 | **get** | future | you |  |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus |
| 5 | **make** | present | games | box |  |  |  | exciting *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |
| 6 | **spend** | present | you | more |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent more=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:281-advert-tricks-and-too-good-offers.lesson:13`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Advert tricks and offers that are too…, 12](https://md.mova.elamur.ai/free/en/corpora/school/everyday/281-advert-tricks-and-too-good-offers/12/)
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