---
title: You cannot win a contest you never entered, nobody gives away free g… — Advert tricks and offers that are too good to be… · tree and pragmatics
description: You cannot win a contest you never entered, nobody gives away free game coins for your password, and «get rich quick» offers are almost always tricks. Who acts: You, nobody, offers. A sentence of the lesson «Advert tricks and offers that are too good to be true» of the everyday course of Mova's prim
---

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# Advert tricks and offers that are too good to be true, sentence 5

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You cannot win a contest you never entered, nobody gives away free game coins for your password, and «get rich quick» offers are almost always tricks.

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**Who acts:** You, nobody, offers · **What happens:** not win, not enter, give away, get, be · **To what, where:** contest, free game coins, tricks

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This is a sentence of the lesson «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (You, nobody, offers), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:281-advert-tricks-and-too-good-offers.lesson:5
# text = You cannot win a contest you never entered, nobody gives away free game coins for your password, and «get rich quick» offers are almost always tricks.
# source = school lesson (ours)
# course = everyday
# lesson = 281-advert-tricks-and-too-good-offers.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×2, R7-rel-agree ×1
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	win	win	VERB	VB	VerbForm=Inf	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	contest	contest	NOUN	NN	Number=Sing	4	obj	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
8	never	never	ADV	RB	PronType=Neg	9	advmod	_	_
9	entered	enter	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	6	acl:relcl	_	_
10	,	,	PUNCT	,	_	12	punct	_	_
11	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	12	nsubj	_	_
12	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
13	away	away	ADV	RB	_	12	compound:prt	_	Agree=R7-rel-agree|Haiku=12:advmod
14	free	free	ADJ	JJ	Degree=Pos	16	amod	_	_
15	game	game	NOUN	NN	Number=Sing	16	compound	_	_
16	coins	coin	NOUN	NNS	Number=Plur	12	obj	_	_
17	for	for	ADP	IN	_	19	case	_	_
18	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	19	nmod:poss	_	_
19	password	password	NOUN	NN	Number=Sing	16	nmod	_	_
20	,	,	PUNCT	,	_	23	punct	_	_
21	and	and	CCONJ	CC	_	31	cc	_	_
22	«	«	PUNCT	``	_	23	punct	_	Agree=R6-punct-agree|Haiku=27:punct
23	get	get	VERB	VB	VerbForm=Inf	27	acl	_	_
24	rich	rich	ADJ	JJ	Degree=Pos	23	xcomp	_	_
25	quick	quick	ADJ	JJ	Degree=Pos	24	conj	_	_
26	»	»	PUNCT	''	_	23	punct	_	Agree=R6-punct-agree|Haiku=27:punct
27	offers	offer	NOUN	NNS	Number=Plur	31	nsubj	_	_
28	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	31	cop	_	_
29	almost	almost	ADV	RB	_	30	advmod	_	_
30	always	always	ADV	RB	PronType=Tot	31	advmod	_	_
31	tricks	trick	NOUN	NNS	Number=Plur	4	conj	_	_
32	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **win** | can | You | a contest |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent contest=Eventuality |
| 2 | **not** **enter** | past | you | a contest *not said here* |  |  |  |  | vn escape-51.1-1-2 «NP V NP»: agent=Theme contest=Destination |
| 3 | **give away** | present | nobody | free game coins |  |  |  | for your password | vn contribute-13.2 «NP V NP.theme (PP)»: agent=Agent coin=Theme |
| 4 | **get** *in a quote* | infinitive | offers *not said here* |  |  |  |  | rich *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 5 | **is a** | present | offers | tricks |  |  |  | always *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:281-advert-tricks-and-too-good-offers.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×2, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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