---
title: A good way to do a jigsaw is to find the edges and corners first, be… — Safe toys and fair board games · tree and pragmatics
description: A good way to do a jigsaw is to find the edges and corners first, because edge pieces have a straight side and make a frame, then group pieces by colour. Who acts: good way, edge pieces. A sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school with it
---

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# Safe toys and fair board games, sentence 18

<!-- .ven lang=en -->
A good way to do a jigsaw is to find the edges and corners first, because edge pieces have a straight side and make a frame, then group pieces by colour.

<!-- .vintro -->
**Who acts:** good way, edge pieces · **What happens:** do, be, have, make, group · **To what, where:** jigsaw, straight side, frame, pieces

<!-- .vabout -->
This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (good way, edge pieces), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:302-toys-and-board-games.lesson:18
# text = A good way to do a jigsaw is to find the edges and corners first, because edge pieces have a straight side and make a frame, then group pieces by colour.
# source = school lesson (ours)
# course = everyday
# lesson = 302-toys-and-board-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	good	good	ADJ	JJ	Degree=Pos	3	amod	_	_
3	way	way	NOUN	NN	Number=Sing	10	nsubj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	do	do	VERB	VB	VerbForm=Inf	3	acl	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	jigsaw	jigsaw	NOUN	NN	Number=Sing	5	obj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	find	find	VERB	VB	VerbForm=Inf	0	root	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	edges	edge	NOUN	NNS	Number=Plur	10	obj	_	_
13	and	and	CCONJ	CC	_	14	cc	_	_
14	corners	corner	NOUN	NNS	Number=Plur	12	conj	_	_
15	first	first	ADV	RB	NumForm=Word|NumType=Ord	10	advmod	_	Agree=R5-strong|Haiku=12:advmod
16	,	,	PUNCT	,	_	20	punct	_	_
17	because	because	SCONJ	IN	_	20	mark	_	_
18	edge	edge	NOUN	NN	Number=Sing	19	compound	_	_
19	pieces	piece	NOUN	NNS	Number=Plur	20	nsubj	_	_
20	have	have	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	10	advcl	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
22	straight	straight	ADJ	JJ	Degree=Pos	23	amod	_	_
23	side	side	NOUN	NN	Number=Sing	20	obj	_	_
24	and	and	CCONJ	CC	_	25	cc	_	_
25	make	make	VERB	VB	Mood=Ind|Tense=Pres|VerbForm=Fin	20	conj	_	_
26	a	a	DET	DT	Definite=Ind|PronType=Art	27	det	_	_
27	frame	frame	NOUN	NN	Number=Sing	25	obj	_	_
28	,	,	PUNCT	,	_	31	punct	_	_
29	then	then	ADV	RB	PronType=Dem	30	advmod	_	_
30	group	group	VERB	VB	Mood=Imp|VerbForm=Fin	25	conj	_	_
31	pieces	piece	NOUN	NNS	Number=Plur	30	obj	_	_
32	by	by	ADP	IN	_	33	case	_	_
33	colour	colour	NOUN	NN	Number=Sing	30	obl	_	_
34	.	.	PUNCT	.	_	10	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | to-infinitive | a good way *not said here* | a jigsaw |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent jigsaw=Eventuality |
| 2 | **is** | present | a good way |  |  |  |  | find, first *property* | tree rules |
| 3 | **have** | present | edge pieces | a straight side |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent side=Patient |
| 4 | **make** | infinitive | edge pieces *not said here* | a frame |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset frame=Product |
| 5 | **group** | infinitive | edge pieces *not said here* | pieces |  |  | then | by colour | vn classify-29.10 «NP V NP»: agent=Agent piece=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:302-toys-and-board-games.lesson:18`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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