---
title: Some games are won by thinking (chess) and some by luck (a simple di… — Safe toys and fair board games · tree and pragmatics
description: Some games are won by thinking (chess) and some by luck (a simple dice game); in a game of chance nobody is to blame for losing. Who acts: nobody. A sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of 
---

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# Safe toys and fair board games, sentence 5

<!-- .ven lang=en -->
Some games are won by thinking (chess) and some by luck (a simple dice game); in a game of chance nobody is to blame for losing.

<!-- .vintro -->
**Who acts:** nobody · **What happens:** win, think, be, lose · **To what, where:** games, chess, game

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This is a sentence of the lesson «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (nobody), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:302-toys-and-board-games.lesson:5
# text = Some games are won by thinking (chess) and some by luck (a simple dice game); in a game of chance nobody is to blame for losing.
# source = school lesson (ours)
# course = everyday
# lesson = 302-toys-and-board-games.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	games	game	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	won	win	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	SCONJ	IN	_	6	mark	_	_
6	thinking	think	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
7	(	(	PUNCT	-LRB-	_	8	punct	_	_
8	chess	chess	NOUN	NN	Number=Sing	6	obj	_	_
9	)	)	PUNCT	-RRB-	_	8	punct	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	some	some	DET	DT	PronType=Ind	6	conj	_	_
12	by	by	ADP	IN	_	13	case	_	_
13	luck	luck	NOUN	NN	Number=Sing	11	obl	_	_
14	(	(	PUNCT	-LRB-	_	18	punct	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
16	simple	simple	ADJ	JJ	Degree=Pos	18	amod	_	_
17	dice	dice	NOUN	NN	Number=Sing	18	compound	_	_
18	game	game	NOUN	NN	Number=Sing	13	appos	_	_
19	)	)	PUNCT	-RRB-	_	18	punct	_	_
20	;	;	PUNCT	,	_	4	punct	_	_
21	in	in	ADP	IN	_	23	case	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	game	game	NOUN	NN	Number=Sing	29	obl	_	_
24	of	of	ADP	IN	_	25	case	_	_
25	chance	chance	NOUN	NN	Number=Sing	23	nmod	_	_
26	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	29	nsubj	_	_
27	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	29	cop	_	_
28	to	to	PART	TO	_	29	mark	_	_
29	blame	blame	VERB	VB	VerbForm=Inf	4	parataxis	_	Agree=R7-rel-agree|Haiku=4:conj
30	for	for	SCONJ	IN	_	31	mark	_	Agree=R7-rel-agree|Haiku=31:case|HaikuPos=ADP:IN:_
31	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	29	advcl	_	Agree=R7-rel-agree|Haiku=29:obl
32	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present · passive |  | some games |  |  |  |  | vn succeed-74-2 «NP V NP»: subject=Eventuality |
| 2 | **think** *speech: other* | gerund |  | chess |  |  |  |  | vn wish-62 «NP V NP»: agent=Pivot chess=Theme |
| 3 | **is** | present | nobody |  |  | a game of chance |  | blame *property* | tree rules |
| 4 | **lose** | gerund | nobody *not said here* |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:302-toys-and-board-games.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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