---
title: A boy in Texas played a sword game on his console without clearing s… — Console games, building, crafts, music and ball… · tree and pragmatics
description: A boy in Texas played a sword game on his console without clearing space; he swung his arm into the TV and cracked it, and cut his hand. Who acts: boy. A sentence of the lesson «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school with its dependency
---

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# Console games, building, crafts, music and ball games, sentence 19

<!-- .ven lang=en -->
A boy in Texas played a sword game on his console without clearing space; he swung his arm into the TV and cracked it, and cut his hand.

<!-- .vintro -->
**Who acts:** boy · **What happens:** play, clear, swing, crack, cut · **To what, where:** sword game, console, space, arm, TV, game

<!-- .vabout -->
This is a sentence of the lesson «Console games, building, crafts, music and ball games» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (boy), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:303-console-games-building-crafts-and-music.lesson:19
# text = A boy in Texas played a sword game on his console without clearing space; he swung his arm into the TV and cracked it, and cut his hand.
# source = school lesson (ours)
# course = everyday
# lesson = 303-console-games-building-crafts-and-music.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Texas	Texas	PROPN	NNP	Number=Sing	2	nmod	_	_
5	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	sword	sword	NOUN	NN	Number=Sing	8	compound	_	_
8	game	game	NOUN	NN	Number=Sing	5	obj	_	_
9	on	on	ADP	IN	_	11	case	_	_
10	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	11	nmod:poss	_	_
11	console	console	NOUN	NN	Number=Sing	5	obl	_	_
12	without	without	SCONJ	IN	_	13	mark	_	_
13	clearing	clear	VERB	VBG	VerbForm=Ger	5	advcl	_	_
14	space	space	NOUN	NN	Number=Sing	13	obj	_	_
15	;	;	PUNCT	,	_	17	punct	_	_
16	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	17	nsubj	_	_
17	swung	swing	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	parataxis	_	_
18	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	19	nmod:poss	_	_
19	arm	arm	NOUN	NN	Number=Sing	17	obj	_	_
20	into	into	ADP	IN	_	22	case	_	_
21	the	the	DET	DT	Definite=Def|PronType=Art	22	det	_	_
22	TV	TV	NOUN	NN	Number=Sing	17	obl	_	_
23	and	and	CCONJ	CC	_	24	cc	_	_
24	cracked	crack	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	17	conj	_	_
25	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	24	obj	_	_
26	,	,	PUNCT	,	_	28	punct	_	_
27	and	and	CCONJ	CC	_	28	cc	_	_
28	cut	cut	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	17	conj	_	Agree=R3-conj-first|Haiku=24:conj
29	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	30	nmod:poss	_	_
30	hand	hand	NOUN	NN	Number=Sing	28	obj	_	_
31	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | past | a boy in Texas | a sword game |  | boy's console |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **clear** | gerund | a boy in Texas *not said here* | space |  |  |  |  | vn clear-10.3-1 «NP V NP.source»: agent=Agent space=Source |
| 3 | **swing** | past | boy | boy's arm |  | the TV |  |  | vn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent arm=Theme into tv=Trajectory |
| 4 | **crack** | past | boy *not said here* | game |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location it=Theme |
| 5 | **cut** | past | boy *not said here* | boy's hand |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset hand=Product |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:303-console-games-building-crafts-and-music.lesson:19`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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