---
title: Games rely on players being honest about what happened, so a tagged… — Why people lie, harmful lies and cheating in gam… · tree and pragmatics
description: Games rely on players being honest about what happened, so a tagged player admits it and becomes «it». Who acts: Games, players, tagged player. A sentence of the lesson «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school with its dependency 
---

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# Why people lie, harmful lies and cheating in games and marks, sentence 17

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Games rely on players being honest about what happened, so a tagged player admits it and becomes «it».

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**Who acts:** Games, players, tagged player · **What happens:** rely, be, happen, tag, admit, become · **To what, where:** game

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This is a sentence of the lesson «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, players, tagged player), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:312-honest-reasons-false-alarms-and-fair-marks.lesson:17
# text = Games rely on players being honest about what happened, so a tagged player admits it and becomes «it».
# source = school lesson (ours)
# course = everyday
# lesson = 312-honest-reasons-false-alarms-and-fair-marks.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1
1	Games	game	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	rely	rely	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	on	on	SCONJ	IN	_	6	mark	_	_
4	players	player	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	6	cop	_	_
6	honest	honest	ADJ	JJ	Degree=Pos	2	advcl	_	_
7	about	about	SCONJ	IN	_	9	mark	_	_
8	what	what	PRON	WP	PronType=Int	9	nsubj	_	_
9	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	advcl	_	_
10	,	,	PUNCT	,	_	15	punct	_	_
11	so	so	ADV	RB	_	15	advmod	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	tagged	tag	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	14	amod	_	_
14	player	player	NOUN	NN	Number=Sing	15	nsubj	_	_
15	admits	admit	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	parataxis	_	Agree=R7-rel-agree|Haiku=2:conj
16	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	15	obj	_	_
17	and	and	CCONJ	CC	_	18	cc	_	_
18	becomes	become	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	conj	_	_
19	«	«	PUNCT	``	_	20	punct	_	_
20	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	xcomp	_	_
21	»	»	PUNCT	''	_	20	punct	_	Agree=R6-punct-agree|Haiku=18:punct
22	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rely** | present | Games |  |  |  |  |  | vn rely-70 «NP V PP.theme S\_ING»: agent=Agent |
| 2 | **is** | gerund | players |  |  |  |  | honest *property* | tree rules |
| 3 | **happen** | past |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 4 | **tag** | participle |  |  |  |  |  |  | vn butter-9.9 «NP V NP.destination»: agent=Agent |
| 5 | **admit** *speech: other* | present | a tagged player | game |  |  |  |  | vn admit-64.3-1 «NP V NP»: agent=Agent it=Theme |
| 6 | **become** | present | a tagged player *not said here* |  |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:312-honest-reasons-false-alarms-and-fair-marks.lesson:17`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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