---
title: When you are bored with no screen, build a den, read, draw, write a… — Anger, fears (films, needles, thunder, spiders,… · tree and pragmatics
description: When you are bored with no screen, build a den, read, draw, write a story, do a puzzle or help cook; boredom is the start of creativity. Who acts: you, boredom. A sentence of the lesson «Anger, fears (films, needles, thunder, spiders, deep water, the news, getting lost) and boredom» of the everyday 
---

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# Anger, fears (films, needles, thunder, spiders, deep water, the news, getting lost) and boredom, sentence 18

<!-- .ven lang=en -->
When you are bored with no screen, build a den, read, draw, write a story, do a puzzle or help cook; boredom is the start of creativity.

<!-- .vintro -->
**Who acts:** you, boredom · **What happens:** be, build, read, draw, write, do · **To what, where:** den, story, puzzle, start

<!-- .vabout -->
This is a sentence of the lesson «Anger, fears (films, needles, thunder, spiders, deep water, the news, getting lost) and boredom» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, boredom), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:319-anger-fears-and-boredom.lesson:18
# text = When you are bored with no screen, build a den, read, draw, write a story, do a puzzle or help cook; boredom is the start of creativity.
# source = school lesson (ours)
# course = everyday
# lesson = 319-anger-fears-and-boredom.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×2
1	When	when	ADV	WRB	PronType=Int	4	advmod	_	_
2	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	bored	bored	ADJ	JJ	Degree=Pos	9	advcl	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	no	no	DET	DT	PronType=Neg	7	det	_	_
7	screen	screen	NOUN	NN	Number=Sing	4	obl	_	Agree=R5-strong|Haiku=9:obl
8	,	,	PUNCT	,	_	7	punct	_	_
9	build	build	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	den	den	NOUN	NN	Number=Sing	9	obj	_	_
12	,	,	PUNCT	,	_	13	punct	_	_
13	read	read	VERB	VB	Mood=Imp|VerbForm=Fin	9	conj	_	_
14	,	,	PUNCT	,	_	15	punct	_	_
15	draw	draw	VERB	VB	Mood=Imp|VerbForm=Fin	9	conj	_	_
16	,	,	PUNCT	,	_	17	punct	_	_
17	write	write	VERB	VB	Mood=Imp|VerbForm=Fin	9	conj	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	story	story	NOUN	NN	Number=Sing	17	obj	_	_
20	,	,	PUNCT	,	_	21	punct	_	_
21	do	do	VERB	VB	Mood=Imp|VerbForm=Fin	9	conj	_	Agree=R3-conj-first|Haiku=17:conj
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	puzzle	puzzle	NOUN	NN	Number=Sing	21	obj	_	_
24	or	or	CCONJ	CC	_	26	cc	_	_
25	help	help	VERB	VB	VerbForm=Inf	21	conj	_	Agree=R5-strong|Haiku=26:compound|HaikuPos=NOUN:NN:Number=Sing
26	cook	cook	NOUN	NN	Number=Sing	23	conj	_	_
27	;	;	PUNCT	,	_	31	punct	_	_
28	boredom	boredom	NOUN	NN	Number=Sing	31	nsubj	_	_
29	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	31	cop	_	_
30	the	the	DET	DT	Definite=Def|PronType=Art	31	det	_	_
31	start	start	NOUN	NN	Number=Sing	9	parataxis	_	_
32	of	of	ADP	IN	_	33	case	_	_
33	creativity	creativity	NOUN	NN	Number=Sing	31	nmod	_	_
34	.	.	PUNCT	.	_	9	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: suggest
- voice: narrator
- polarity: none
- teacher: changed act=suggest

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | you |  |  |  |  | with no screen; bored *property* | tree rules |
| 2 | **build** | imperative | you *not said here* | a den |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset den=Product |
| 3 | **read** | infinitive | you *not said here* |  |  |  |  |  | vn transfer\_mesg-37.1.1-1 «NP V»: agent=Agent |
| 4 | **draw** | infinitive | you *not said here* |  |  |  |  |  | vn scribble-25.2-1 «NP V»: agent=Agent |
| 5 | **write** | infinitive | you *not said here* | a story |  |  |  |  | vn scribble-25.2-1 «NP V NP»: agent=Agent story=Theme |
| 6 | **do** | infinitive | you *not said here* | a puzzle or cook |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent puzzle=Eventuality |
| 7 | **help** | infinitive | you *not said here* |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |
| 8 | **is a** | present | boredom | the start |  |  |  | of creativity | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:319-anger-fears-and-boredom.lesson:18`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R5-strong ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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