---
title: In a strategy game, take time to think but do not keep everyone wait… — Toy age labels, cords, pretend play, card games,… · tree and pragmatics
description: In a strategy game, take time to think but do not keep everyone waiting too long; some games use a timer. Who acts: you, everyone, games. A sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school
---

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# Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 10

<!-- .ven lang=en -->
In a strategy game, take time to think but do not keep everyone waiting too long; some games use a timer.

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**Who acts:** you, everyone, games · **What happens:** take, think, not keep, wait, use · **To what, where:** strategy game, everyone, timer

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This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, everyone, games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:10
# text = In a strategy game, take time to think but do not keep everyone waiting too long; some games use a timer.
# source = school lesson (ours)
# course = everyday
# lesson = 327-toy-age-labels-cords-card-games-and-crafts.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2
1	In	in	ADP	IN	_	4	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	strategy	strategy	NOUN	NN	Number=Sing	4	compound	_	_
4	game	game	NOUN	NN	Number=Sing	6	obl	_	_
5	,	,	PUNCT	,	_	4	punct	_	_
6	take	take	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
7	time	time	NOUN	NN	Number=Sing	6	obj	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	think	think	VERB	VB	VerbForm=Inf	7	acl	_	_
10	but	but	CCONJ	CC	_	13	cc	_	_
11	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	13	aux	_	_
12	not	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	6	conj	_	Agree=R5-strong|Haiku=9:conj
14	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	13	obj	_	_
15	waiting	wait	VERB	VBG	VerbForm=Ger	13	xcomp	_	Agree=R5-strong|Haiku=14:acl
16	too	too	ADV	RB	_	17	advmod	_	_
17	long	long	ADV	RB	Degree=Pos	15	advmod	_	_
18	;	;	PUNCT	,	_	21	punct	_	_
19	some	some	DET	DT	PronType=Ind	20	det	_	_
20	games	game	NOUN	NNS	Number=Plur	21	nsubj	_	_
21	use	use	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	parataxis	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	timer	timer	NOUN	NN	Number=Sing	21	obj	_	_
24	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: command
- act: suggest
- voice: narrator
- polarity: none
- teacher: changed form=imp, act=suggest

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | imperative | you *not said here* |  |  | a strategy game | time |  | vn fit-54.3 «NP V NP PP.location»: agent=Agent in game=Location |
| 2 | **think** *speech: other* | to-infinitive | you *not said here* |  |  |  |  |  | vn focus-87.1-1 «NP V»: agent=Agent |
| 3 | **not** **keep** | infinitive · do-support | you *not said here* | everyone |  |  |  |  | tree rules |
| 4 | **wait** | gerund | everyone *not said here* |  |  |  |  | long *property* | vn exist-47.1 «NP V»: agent=Theme |
| 5 | **use** | present | some games | a timer |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent timer=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:10`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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