---
title: In a game of chance, like a dice game, luck decides, not cleverness,… — Toy age labels, cords, pretend play, card games,… · tree and pragmatics
description: In a game of chance, like a dice game, luck decides, not cleverness, so do not blame yourself or others for losing. Who acts: luck. A sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school with 
---

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# Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 11

<!-- .ven lang=en -->
In a game of chance, like a dice game, luck decides, not cleverness, so do not blame yourself or others for losing.

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**Who acts:** luck · **What happens:** decide, not blame, lose · **To what, where:** cleverness, game, yourself

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This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (luck), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:11
# text = In a game of chance, like a dice game, luck decides, not cleverness, so do not blame yourself or others for losing.
# source = school lesson (ours)
# course = everyday
# lesson = 327-toy-age-labels-cords-card-games-and-crafts.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	13	obl	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	chance	chance	NOUN	NN	Number=Sing	3	nmod	_	_
6	,	,	PUNCT	,	_	10	punct	_	_
7	like	like	ADP	IN	_	10	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	dice	dice	NOUN	NN	Number=Sing	10	compound	_	_
10	game	game	NOUN	NN	Number=Sing	3	conj	_	_
11	,	,	PUNCT	,	_	3	punct	_	_
12	luck	luck	NOUN	NN	Number=Sing	13	nsubj	_	_
13	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
14	,	,	PUNCT	,	_	16	punct	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	cleverness	cleverness	NOUN	NN	Number=Sing	13	obj	_	_
17	,	,	PUNCT	,	_	21	punct	_	_
18	so	so	ADV	RB	_	21	advmod	_	_
19	do	do	AUX	VB	VerbForm=Inf	21	aux	_	_
20	not	not	PART	RB	Polarity=Neg	21	advmod	_	_
21	blame	blame	VERB	VB	VerbForm=Inf	13	parataxis	_	Agree=R7-rel-agree|Haiku=13:conj
22	yourself	yourself	PRON	PRP	Case=Acc|Number=Sing|Person=2|PronType=Prs|Reflex=Yes	21	obj	_	_
23	or	or	CCONJ	CC	_	24	cc	_	_
24	others	other	NOUN	NNS	Number=Plur	22	conj	_	_
25	for	for	SCONJ	IN	_	26	mark	_	_
26	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	21	advcl	_	_
27	.	.	PUNCT	.	_	13	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | luck | cleverness |  | a game of chance and a dice game |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent cleverness=Topic |
| 2 | **not** **blame** | infinitive · do-support |  | yourself |  |  |  |  | vn judgment-33.1 «NP V NP»: agent=Agent yourself=Theme |
| 3 | **lose** | gerund |  |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:11`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Toy age labels, cords, pretend play, c…, 12](https://md.mova.elamur.ai/free/en/corpora/school/everyday/327-toy-age-labels-cords-card-games-and-crafts/12/)
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