---
title: Games are fun when they are fair: in a card game like Uno or Snap yo… — Toy age labels, cords, pretend play, card games,… · tree and pragmatics
description: Games are fun when they are fair: in a card game like Uno or Snap you shuffle well, deal fairly and do not look at others' cards; in a strategy game you think, but do not keep everyone waiting; in a game of chance luck decides, so nobody is to blame. Who acts: Games, you, everyone, luck. A sentence 
---

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# Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes, sentence 2

<!-- .ven lang=en -->
Games are fun when they are fair: in a card game like Uno or Snap you shuffle well, deal fairly and do not look at others' cards; in a strategy game you think, but do not keep everyone waiting; in a game of chance luck decides, so nobody is to blame.

<!-- .vintro -->
**Who acts:** Games, you, everyone, luck, nobody · **What happens:** be, shuffle, deal, not look, think, not keep · **To what, where:** card game, strategy game, everyone, game, blame

<!-- .vabout -->
This is a sentence of the lesson «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, you, everyone, luck), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:2
# text = Games are fun when they are fair: in a card game like Uno or Snap you shuffle well, deal fairly and do not look at others' cards; in a strategy game you think, but do not keep everyone waiting; in a game of chance luck decides, so nobody is to blame.
# source = school lesson (ours)
# course = everyday
# lesson = 327-toy-age-labels-cords-card-games-and-crafts.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R8-pos-agree ×1
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	fun	fun	ADJ	JJ	Degree=Pos	0	root	_	_
4	when	when	ADV	WRB	PronType=Int	7	advmod	_	_
5	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	7	nsubj	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	fair	fair	ADJ	JJ	Degree=Pos	3	advcl	_	_
8	:	:	PUNCT	:	_	12	punct	_	_
9	in	in	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	card	card	NOUN	NN	Number=Sing	12	compound	_	_
12	game	game	NOUN	NN	Number=Sing	3	conj	_	_
13	like	like	ADP	IN	_	14	case	_	_
14	Uno	Uno	PROPN	NNP	Number=Sing	12	nmod	_	_
15	or	or	CCONJ	CC	_	16	cc	_	_
16	Snap	Snap	PROPN	NNP	Number=Sing	14	conj	_	_
17	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	18	nsubj	_	_
18	shuffle	shuffle	VERB	VBP	Mood=Ind|Person=2|Tense=Pres|VerbForm=Fin	12	acl	_	_
19	well	well	ADV	RB	_	18	advmod	_	_
20	,	,	PUNCT	,	_	21	punct	_	_
21	deal	deal	VERB	VBP	Mood=Ind|Person=2|Tense=Pres|VerbForm=Fin	18	conj	_	_
22	fairly	fairly	ADV	RB	_	21	advmod	_	_
23	and	and	CCONJ	CC	_	26	cc	_	_
24	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	26	aux	_	_
25	not	not	PART	RB	Polarity=Neg	26	advmod	_	_
26	look	look	VERB	VB	VerbForm=Inf	18	conj	_	Agree=R3-conj-first|Haiku=21:conj
27	at	at	ADP	IN	_	30	case	_	_
28	others	other	NOUN	NNS	Number=Plur	30	nmod:poss	_	_
29	'	's	PART	POS	_	28	case	_	_
30	cards	card	NOUN	NNS	Number=Plur	26	obl	_	_
31	;	;	PUNCT	:	_	37	punct	_	_
32	in	in	ADP	IN	_	35	case	_	_
33	a	a	DET	DT	Definite=Ind|PronType=Art	35	det	_	_
34	strategy	strategy	NOUN	NN	Number=Sing	35	compound	_	_
35	game	game	NOUN	NN	Number=Sing	37	obl	_	_
36	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	37	nsubj	_	_
37	think	think	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	26	parataxis	_	_
38	,	,	PUNCT	,	_	42	punct	_	_
39	but	but	CCONJ	CC	_	42	cc	_	_
40	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	42	aux	_	Agree=R8-pos-agree|Haiku=42:aux|HaikuPos=AUX:VBP:Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin
41	not	not	PART	RB	Polarity=Neg	42	advmod	_	_
42	keep	keep	VERB	VB	VerbForm=Inf	37	conj	_	_
43	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	42	obj	_	_
44	waiting	wait	VERB	VBG	VerbForm=Ger	42	xcomp	_	_
45	;	;	PUNCT	:	_	48	punct	_	_
46	in	in	ADP	IN	_	48	case	_	_
47	a	a	DET	DT	Definite=Ind|PronType=Art	48	det	_	_
48	game	game	NOUN	NN	Number=Sing	42	conj	_	_
49	of	of	ADP	IN	_	50	case	_	_
50	chance	chance	NOUN	NN	Number=Sing	48	nmod	_	_
51	luck	luck	NOUN	NN	Number=Sing	52	nsubj	_	_
52	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	48	acl:relcl	_	_
53	,	,	PUNCT	,	_	58	punct	_	_
54	so	so	ADV	RB	_	58	advmod	_	_
55	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	58	nsubj	_	_
56	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	58	cop	_	_
57	to	to	PART	TO	_	58	mark	_	_
58	blame	blame	NOUN	NN	Number=Sing	42	obl	_	_
59	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: evaluate
- voice: narrator
- polarity: pos
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Games |  |  |  |  | fun *property* | tree rules |
| 2 | **is** | present | Games *= game* |  |  |  |  | fair *property* | tree rules |
| 3 | **shuffle** | present | you | a card game like Uno or Snap *not said here* |  |  |  | well *property* | vn crane-40.3.2 «NP V NP»: agent=Agent game=Patient |
| 4 | **deal** | present | you *not said here* |  |  |  |  | fairly *property* | vn cope-83 «NP V PP.theme»: agent=Agent |
| 5 | **not** **look** | infinitive · do-support | you *not said here* |  |  |  |  | at others's cards | vn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme |
| 6 | **think** *speech: other* | present | you |  |  | a strategy game |  |  | vn focus-87.1-1 «NP V»: agent=Agent |
| 7 | **not** **keep** | infinitive · do-support | you *not said here* | everyone |  |  |  |  | tree rules |
| 8 | **wait** | gerund | everyone *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 9 | **decide** | present | luck | a game of chance *not said here* |  |  |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent game=Topic |
| 10 | **is a** | present | nobody | blame |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:327-toy-age-labels-cords-card-games-and-crafts.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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