---
title: A loot box is like gambling: you pay without knowing what you get, a… — Harmful pranks, April Fools' tricks, hidden adve… · tree and pragmatics
description: A loot box is like gambling: you pay without knowing what you get, and games make it exciting so you spend more. Who acts: loot box, you, games. A sentence of the lesson «Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers» of the everyday course of Mova's primary scho
---

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# Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers, sentence 19

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A loot box is like gambling: you pay without knowing what you get, and games make it exciting so you spend more.

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**Who acts:** loot box, you, games · **What happens:** be, pay, know, get, make, spend · **To what, where:** box, more

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This is a sentence of the lesson «Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (loot box, you, games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:334-pranks-april-fools-adverts-and-too-good-offers.lesson:19
# text = A loot box is like gambling: you pay without knowing what you get, and games make it exciting so you spend more.
# source = school lesson (ours)
# course = everyday
# lesson = 334-pranks-april-fools-adverts-and-too-good-offers.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	loot	loot	NOUN	NN	Number=Sing	3	compound	_	_
3	box	box	NOUN	NN	Number=Sing	6	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	like	like	ADP	IN	_	6	case	_	_
6	gambling	gambling	NOUN	NN	Number=Sing	0	root	_	_
7	:	:	PUNCT	:	_	9	punct	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
9	pay	pay	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	parataxis	_	_
10	without	without	SCONJ	IN	_	11	mark	_	_
11	knowing	know	VERB	VBG	Tense=Pres|VerbForm=Part	9	advcl	_	_
12	what	what	PRON	WP	PronType=Int	11	obj	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	14	nsubj	_	_
14	get	get	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	12	acl:relcl	_	_
15	,	,	PUNCT	,	_	18	punct	_	_
16	and	and	CCONJ	CC	_	18	cc	_	_
17	games	game	NOUN	NNS	Number=Plur	18	nsubj	_	_
18	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	_
19	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	obj	_	_
20	exciting	exciting	ADJ	JJ	Degree=Pos	18	xcomp	_	_
21	so	so	ADV	RB	_	23	advmod	_	_
22	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	23	nsubj	_	_
23	spend	spend	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	18	conj	_	_
24	more	more	ADJ	JJR	Degree=Cmp	23	obj	_	_
25	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a loot box |  |  |  |  | like gambling | tree rules |
| 2 | **pay** | present | you |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 3 | **know** | gerund | you *not said here* |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus |
| 4 | **get** | present | you |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 5 | **make** | present | games | box |  |  |  | exciting *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |
| 6 | **spend** | present | you | more |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent more=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:334-pranks-april-fools-adverts-and-too-good-offers.lesson:19`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Harmful pranks, April Fools' tricks, h…, 17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/334-pranks-april-fools-adverts-and-too-good-offers/17/)
- next →: [Harmful pranks, April Fools' tricks, h…, 21](https://md.mova.elamur.ai/free/en/corpora/school/everyday/334-pranks-april-fools-adverts-and-too-good-offers/21/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/334-pranks-april-fools-adverts-and-too-good-offers/)

