---
title: A want is something nice to have, like a new game or sweets. — Taking care of your things and money · tree and pragmatics
description: A want is something nice to have, like a new game or sweets. Who acts: want. A sentence of the lesson «Taking care of your things and money» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Taking care of your things and money, sentence 3

<!-- .ven lang=en -->
A want is something nice to have, like a new game or sweets.

<!-- .vintro -->
**Who acts:** want · **What happens:** be, have · **To what, where:** new game

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This is a sentence of the lesson «Taking care of your things and money» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (want), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:037-things-and-money.lesson:3
# text = A want is something nice to have, like a new game or sweets.
# source = school lesson (ours)
# course = everyday
# lesson = 037-things-and-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	want	want	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	something	something	PRON	NN	Number=Sing|PronType=Ind	0	root	_	_
5	nice	nice	ADJ	JJ	Degree=Pos	4	amod	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	have	have	VERB	VB	VerbForm=Inf	4	acl	_	_
8	,	,	PUNCT	,	_	12	punct	_	_
9	like	like	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	new	new	ADJ	JJ	Degree=Pos	12	amod	_	_
12	game	game	NOUN	NN	Number=Sing	7	obj	_	_
13	or	or	CCONJ	CC	_	14	cc	_	_
14	sweets	sweet	NOUN	NNS	Number=Plur	12	conj	_	_
15	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a want |  |  |  |  | nice *property* | tree rules |
| 2 | **have** | to-infinitive |  | a new game or sweets |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent game=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:037-things-and-money.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Taking care of your things and money, 2](https://md.mova.elamur.ai/free/en/corpora/school/everyday/37-things-and-money/2/)
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- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/37-things-and-money/)

