---
title: Whose turn is it? — a lesson of Mova's school · trees and pragmatics
description: «Whose turn is it?», a lesson of the everyday course of Mova's primary school, sentence by sentence with dependency trees and pragmatics. It begins: At Mia's house the hardest level of any game was not on the screen; it was deciding whose turn it was.
---

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# Whose turn is it?

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Lesson 397 of the everyday course of Mova's primary school: 23 sentences, each with its syntax tree and pragmatics. The lessons are written for Mova, and their agreed trees are part of Mova corpus 0.4 (CC BY-SA 4.0). How Mova does on its tests: [the lesson at school](https://md.mova.elamur.ai/free/en/school-run/everyday/397-whose-turn-is-it/).

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- [0](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/0/) — At Mia's house the hardest level of any game was not on the screen; it was deciding whose turn it was.
- [1](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/1/) — Kai kept saying «one more life» and had been on the controller for forty minutes.
- [2](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/2/) — Everyone else was bored and cross, but Kai honestly thought it had been ten minutes, because time flies when you are playing and crawls when you are waiting.
- [3](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/3/) — Priya put a timer on her phone for each turn, and the arguing stopped, because now the timer was the bad guy, not a person.
- [4](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/4/) — There were three kids and two controllers, and Zara always got the spare one that stuck.
- [7](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/7/) — When Ruby went to the toilet, Leo grabbed her controller: «You left, so it's mine.» Mia ruled that a toilet break is not giving up your turn, and they paused the game until Ruby came back.
- [9](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/9/) — Then he said guests should get longer turns; Mia's mum said guests may go first, but every turn stays the same length.
- [11](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/11/) — At a party, Ollie wanted to play the long story mode on his own while eight kids watched; they agreed story mode is for home and party games are for parties.
- [13](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/13/) — She was thrilled for ten minutes, then worked it out, burst into tears, and Kai's mum made him give her a real turn.
- [14](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/14/) — Zara kept letting everyone go first and then never got a turn at all, until Mia said «Zara's been waiting longest, she's on», and Zara beamed.
- [15](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/15/) — Jayden made a turn chart in four colours and stuck it on Mia's wall.
- [16](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/16/) — Everybody laughed at him for being so organised, and it stayed up for months as the only thing nobody argued about.
- [17](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/17/) — Time feels shorter when you are playing and longer when you are waiting.
- [18](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/18/) — A timer makes turns fair without anyone having to be the bad guy.
- [19](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/19/) — Fairness includes sharing the broken or boring things, not only the fun ones.
- [20](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/20/) — A rule that only ever helps the strongest player is not a fair rule.
- [21](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/21/) — A short break, like going to the toilet, does not mean giving up your turn.
- [22](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/22/) — When two people are both sure they are next, a quick fair way like rock, paper, scissors settles it faster than shouting.
- [23](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/23/) — Games where everyone can join are better for parties than long single-player games.
- [24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/24/) — Tricking a trusting little child stops being funny when they find out.
- [25](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/25/) — Being kind does not mean never asking for your own turn.
- [26](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/26/) — Rules written down, like a turn chart, are easier to keep.
- [27](https://md.mova.elamur.ai/free/en/corpora/school/everyday/397-whose-turn-is-it/27/) — A guest can be allowed to go first without getting a longer turn than everyone else.

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- ← previous: [Mia gets the newest console](https://md.mova.elamur.ai/free/en/corpora/school/everyday/396-mia-gets-the-newest-console/)
- next →: [Sore losers and button-mashers](https://md.mova.elamur.ai/free/en/corpora/school/everyday/398-sore-losers-and-button-mashers/)
- ↑ back to [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/)

