---
title: In a game the player does the actions over and over, which is one re… — What the numbers on the box mean · tree and pragmatics
description: In a game the player does the actions over and over, which is one reason games can be rated differently from films. Who acts: player. A sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every claus
---

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# What the numbers on the box mean, sentence 31

<!-- .ven lang=en -->
In a game the player does the actions over and over, which is one reason games can be rated differently from films.

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**Who acts:** player · **What happens:** do, reason, be, rate · **To what, where:** actions, game, games, films

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This is a sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (player), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:400-what-the-numbers-on-the-box-mean.lesson:31
# text = In a game the player does the actions over and over, which is one reason games can be rated differently from films.
# source = school lesson (ours)
# course = everyday
# lesson = 400-what-the-numbers-on-the-box-mean.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	6	obl	_	Agree=R5-strong|Haiku=20:obl
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	player	player	NOUN	NN	Number=Sing	6	nsubj	_	_
6	does	do	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	advcl	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	actions	action	NOUN	NNS	Number=Plur	6	obj	_	_
9	over	over	ADV	RB	_	6	advmod	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	over	over	ADV	RB	_	9	conj	_	_
12	,	,	PUNCT	,	_	17	punct	_	_
13	which	which	PRON	WDT	PronType=Rel	16	nsubj	_	_
14	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
15	one	one	NUM	CD	NumForm=Word|NumType=Card	16	nummod	_	_
16	reason	reason	NOUN	NN	Number=Sing	20	parataxis	_	_
17	games	game	NOUN	NNS	Number=Plur	20	nsubj:pass	_	_
18	can	can	AUX	MD	VerbForm=Fin	20	aux	_	_
19	be	be	AUX	VB	VerbForm=Inf	20	aux:pass	_	_
20	rated	rate	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
21	differently	differently	ADV	RB	_	20	advmod	_	_
22	from	from	ADP	IN	_	23	case	_	_
23	films	film	NOUN	NNS	Number=Plur	20	obl	_	_
24	.	.	PUNCT	.	_	6	punct	_	Agree=R6-punct-agree|Haiku=20:punct
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | present | the player | the actions |  | a game |  | over *property* | vn act-114-1 «NP V NP»: agent=Agent action=Eventuality |
| 2 | **reason** |  |  |  |  |  |  |  | tree rules |
| 3 | **is a** | present |  | games |  |  |  |  | tree rules |
| 4 | **rate** | can · passive |  | games |  | films |  | differently *property* | vn price-54.4 «NP V NP»: subject=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:400-what-the-numbers-on-the-box-mean.lesson:31`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [What the numbers on the box mean, 32](https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/32/)
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