---
title: Ruby made the opposite mistake: she refused a PEGI 7 game as babyish… — What the numbers on the box mean · tree and pragmatics
description: Ruby made the opposite mistake: she refused a PEGI 7 game as babyish, and it turned out to be a fiendish puzzle game that beat her dad. Who acts: Ruby, game, fiendish puzzle game. A sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school with its dep
---

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# What the numbers on the box mean, sentence 4

<!-- .ven lang=en -->
Ruby made the opposite mistake: she refused a PEGI 7 game as babyish, and it turned out to be a fiendish puzzle game that beat her dad.

<!-- .vintro -->
**Who acts:** Ruby, game, fiendish puzzle game · **What happens:** make, refuse, turn out, be, beat · **To what, where:** opposite mistake, PEGI game, fiendish puzzle game, dad

<!-- .vabout -->
This is a sentence of the lesson «What the numbers on the box mean» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ruby, game, fiendish puzzle game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:400-what-the-numbers-on-the-box-mean.lesson:4
# text = Ruby made the opposite mistake: she refused a PEGI 7 game as babyish, and it turned out to be a fiendish puzzle game that beat her dad.
# source = school lesson (ours)
# course = everyday
# lesson = 400-what-the-numbers-on-the-box-mean.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Ruby	Ruby	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	opposite	opposite	ADJ	JJ	Degree=Pos	5	amod	_	_
5	mistake	mistake	NOUN	NN	Number=Sing	2	obj	_	_
6	:	:	PUNCT	:	_	8	punct	_	_
7	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
8	refused	refuse	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
10	PEGI	PEGI	PROPN	NNP	Number=Sing	12	compound	_	_
11	7	7	NUM	CD	NumForm=Digit|NumType=Card	10	flat	_	_
12	game	game	NOUN	NN	Number=Sing	8	obj	_	_
13	as	as	ADP	IN	_	14	case	_	_
14	babyish	babyish	ADJ	JJ	Degree=Pos	8	obl	_	_
15	,	,	PUNCT	,	_	18	punct	_	_
16	and	and	CCONJ	CC	_	18	cc	_	_
17	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
18	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
19	out	out	ADP	RP	_	18	compound:prt	_	_
20	to	to	PART	TO	_	25	mark	_	_
21	be	be	AUX	VB	VerbForm=Inf	25	cop	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	25	det	_	_
23	fiendish	fiendish	ADJ	JJ	Degree=Pos	25	amod	_	_
24	puzzle	puzzle	NOUN	NN	Number=Sing	25	compound	_	_
25	game	game	NOUN	NN	Number=Sing	18	xcomp	_	_
26	that	that	PRON	WDT	PronType=Rel	27	nsubj	_	_
27	beat	beat	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	25	acl:relcl	_	_
28	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	29	nmod:poss	_	_
29	dad	dad	NOUN	NN	Number=Sing	27	obj	_	_
30	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: narrate
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past | Ruby | the opposite mistake |  |  |  |  | vn build-26.1-1 «NP V NP»: agent=Agent mistake=Product |
| 2 | **refuse** | past | Ruby | a PEGI game |  |  |  | as babyish | vn reject-77.2 «NP V NP»: agent=Agent game=Theme |
| 3 | **turn out** | past | game |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 4 | **is a** | to-infinitive | game *not said here* | a fiendish puzzle game |  |  |  |  | tree rules |
| 5 | **beat** | past | a fiendish puzzle game | Ruby's dad |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location dad=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:400-what-the-numbers-on-the-box-mean.lesson:4`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [What the numbers on the box mean, 3](https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/3/)
- next →: [What the numbers on the box mean, 5](https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/5/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/400-what-the-numbers-on-the-box-mean/)

