---
title: Monsters in games are made by artists, actors and computers, and are… — Nightmares after a scary game · tree and pragmatics
description: Monsters in games are made by artists, actors and computers, and are not real. Who acts: artists. A sentence of the lesson «Nightmares after a scary game» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Nightmares after a scary game, sentence 30

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Monsters in games are made by artists, actors and computers, and are not real.

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**Who acts:** artists · **What happens:** make, not be · **To what, where:** Monsters

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This is a sentence of the lesson «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (artists), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:402-nightmares-and-scary-pictures.lesson:30
# text = Monsters in games are made by artists, actors and computers, and are not real.
# source = school lesson (ours)
# course = everyday
# lesson = 402-nightmares-and-scary-pictures.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Monsters	monster	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
2	in	in	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	7	case	_	_
7	artists	artist	NOUN	NNS	Number=Plur	5	obl	_	_
8	,	,	PUNCT	,	_	9	punct	_	_
9	actors	actor	NOUN	NNS	Number=Plur	7	conj	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	computers	computer	NOUN	NNS	Number=Plur	7	conj	_	_
12	,	,	PUNCT	,	_	16	punct	_	_
13	and	and	CCONJ	CC	_	16	cc	_	_
14	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	real	real	ADJ	JJ	Degree=Pos	5	conj	_	_
17	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive | artists and actors and computers | Monsters in games |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset subject=Product |
| 2 | **not** **is** | present | artists and actors and computers *not said here* |  |  |  |  | real *property* | tree rules |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:402-nightmares-and-scary-pictures.lesson:30`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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