---
title: Gaming talk sounds alarming to people who don't know it. — Teams and voice chat · tree and pragmatics
description: Gaming talk sounds alarming to people who don't know it. Who acts: Gaming talk, people. A sentence of the lesson «Teams and voice chat» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Teams and voice chat, sentence 10

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Gaming talk sounds alarming to people who don't know it.

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**Who acts:** Gaming talk, people · **What happens:** sound, not know · **To what, where:** talk

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This is a sentence of the lesson «Teams and voice chat» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Gaming talk, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:405-teams-and-voice-chat.lesson:10
# text = Gaming talk sounds alarming to people who don't know it.
# source = school lesson (ours)
# course = everyday
# lesson = 405-teams-and-voice-chat.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Gaming	gaming	NOUN	NN	Number=Sing	2	compound	_	_
2	talk	talk	NOUN	NN	Number=Sing	3	nsubj	_	_
3	sounds	sound	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	alarming	alarming	ADJ	JJ	Degree=Pos	3	xcomp	_	_
5	to	to	ADP	IN	_	6	case	_	_
6	people	people	NOUN	NNS	Number=Plur	4	obl	_	_
7	who	who	PRON	WP	PronType=Rel	10	nsubj	_	_
8	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
9	n't	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	know	know	VERB	VB	VerbForm=Inf	6	acl:relcl	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
12	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sound** | present | Gaming talk |  |  |  |  | alarming *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **not** **know** | present · do-support | people | talk |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer it=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:405-teams-and-voice-chat.lesson:10`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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