---
title: Game slang such as «push» and «one shot» can sound frightening to pe… — Teams and voice chat · tree and pragmatics
description: Game slang such as «push» and «one shot» can sound frightening to people who do not play. Who acts: Game slang, people. A sentence of the lesson «Teams and voice chat» of the everyday course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/everyday/405-teams-and-voice-chat/25/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/school/everyday/) / [Teams and voice chat](https://md.mova.elamur.ai/free/en/corpora/school/everyday/405-teams-and-voice-chat/) / 25

# Teams and voice chat, sentence 25

<!-- .ven lang=en -->
Game slang such as «push» and «one shot» can sound frightening to people who do not play.

<!-- .vintro -->
**Who acts:** Game slang, people · **What happens:** sound, not play · **To what, where:** people

<!-- .vabout -->
This is a sentence of the lesson «Teams and voice chat» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Game slang, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:everyday:405-teams-and-voice-chat.lesson:25
# text = Game slang such as «push» and «one shot» can sound frightening to people who do not play.
# source = school lesson (ours)
# course = everyday
# lesson = 405-teams-and-voice-chat.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R8-pos-agree ×1
1	Game	game	NOUN	NN	Number=Sing	2	compound	_	_
2	slang	slang	NOUN	NN	Number=Sing	14	nsubj	_	_
3	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	6	case	_	_
4	as	as	ADP	IN	_	3	fixed	_	_
5	«	«	ADJ	JJ	Degree=Pos	6	amod	_	_
6	push	push	NOUN	NN	Number=Sing	2	nmod	_	_
7	»	»	PUNCT	''	_	6	punct	_	Agree=R8-pos-agree|Haiku=6:punct|HaikuPos=PUNCT:,:_
8	and	and	CCONJ	CC	_	11	cc	_	_
9	«	«	PUNCT	``	_	11	punct	_	_
10	one	one	NUM	CD	NumForm=Word|NumType=Card	11	nummod	_	_
11	shot	shot	NOUN	NN	Number=Sing	6	conj	_	_
12	»	»	PUNCT	''	_	11	punct	_	Agree=R6-punct-agree|Haiku=14:punct
13	can	can	AUX	MD	VerbForm=Fin	14	aux	_	_
14	sound	sound	VERB	VB	VerbForm=Inf	0	root	_	_
15	frightening	frightening	ADJ	JJ	Degree=Pos	14	xcomp	_	_
16	to	to	ADP	IN	_	15	fixed	_	_
17	people	people	NOUN	NNS	Number=Plur	14	obl	_	Agree=R5-strong|Haiku=15:obl
18	who	who	PRON	WP	PronType=Rel	21	nsubj	_	_
19	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	21	aux	_	_
20	not	not	PART	RB	Polarity=Neg	21	advmod	_	_
21	play	play	VERB	VB	VerbForm=Inf	17	acl:relcl	_	_
22	.	.	PUNCT	.	_	14	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sound** | can | Game slang such « push and one shot | people |  |  |  | frightening *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **not** **play** | present · do-support | people |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:everyday:405-teams-and-voice-chat.lesson:25`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Teams and voice chat, 24](https://md.mova.elamur.ai/free/en/corpora/school/everyday/405-teams-and-voice-chat/24/)
- next →: [Teams and voice chat, 26](https://md.mova.elamur.ai/free/en/corpora/school/everyday/405-teams-and-voice-chat/26/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/everyday/405-teams-and-voice-chat/)

